BIOS and CMOS issues are rare, but when they happen, they can be challenging to replicate and repair. Learn how Jeff helped one customer solve these issues on a workstation not purchased from Puget Systems.
How We Handle Peripherals Is Changing
Since our founding, more than twenty years ago, Puget Systems has offered a small selection of keyboards, mice, and other accessories for purchase and use with our computers. The exact categories and models we have carried changed over time, of course, but it was always just an assumed part of our business – after all, people need input devices, displays, backup drives, etc. But what if that isn’t actually the best approach for our customers?
AMD – Return of the King?
Back in 2015, we quietly dropped AMD processor options from our workstations. At the time, I wrote a post explaining what had happened, and ended it with a hope that AMD would come back someday with a more competitive CPU. That did, in fact, happen – and over the last couple of years we have seen them surge back into our product line with a vengeance!
Consultant’s Corner – Why I Turned Down a Sale
We aim to provide the best solution for each customer. Sometimes that means turning down a sale.
Changes coming to the UnrealBench test suit
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
Cool New Cooler
Here are Puget Systems our product qualification team is constantly looking at new components to make our workstations better. Noctua recently released their NH-U12A, which is similar to the NH-U12S we have been using in many of our builds… but actually is more than it seems, in multiple ways. Here is an inside look at how we evaluated this new cooler, and how it will change the systems we build going forward.
PC Gaming vs Console Gaming
I’m an avid gamer. It’s one of the things I love to do to pass the time late in my evenings after a good, solid bike ride out in the sun. One of the occasionally-hot topics of discussion at Puget with my friends here is which platform is the best one to game on.
The Unreal Engine Benchmark Begins
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
Does Puget Systems Offer a Rush Service?
If you are looking to get expedited service for getting your computer from Puget Systems more quickly, this is the post for you!
Consultant’s Corner: Building a Workstation for Blender
A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.