NVIDIA Titan V Surprise

NVIDIA’s CEO, Jen-Hsun Huang, dropped a bit of a bombshell at the NIPS conference yesterday: the launch – and immediate availability – of the next graphics card in NVIDIA’s Titan series. It is called the Titan V, with V referring to the new Volta architecture it is based on. So what can we expect from the latest entry in the Titan lineup?

ANSYS Mechanical – Balancing Performance and Licensing Costs

We test a lot of software here at Puget Systems, and in most cases what we are looking for is what hardware lets a given program run the fastest – or in some cases, what is the most cost effective. If you can get 95% of the best possible performance for half the price that it would cost to get a full 100%, for example, that is often a compelling way to go. However, ANSYS Mechanical (and FLUENT) present a different challenge: how can you get the best performance within the limitations of the ANSYS licensing model?

GeForce GTX 1080 & 1070 Frequently Asked Questions

NVIDIA’s announcement of the GeForce GTX 1080 and 1070 video cards has a lot of folks excited, and I’ve responded to several questions over the last few days regarding these cards. In an effort to help a wider audience who probably have similar questions, I’ve put together a summary of what we know at this point about these upcoming graphics cards.

Titan X – What is it and who is it for?

NVIDIA’s GeForce GTX Titan X isn’t for everyone – no $1000 video card ever will be – but it has some very specific roles where it excels. Click here to read about what the Titan X is and what it does well at!

Adobe Premiere Pro CS5 – Mercury Playback Engine

Traditionally, over at least the past 15 years, the main role of a video card in a computer has been to accelerate 3D graphics. That is a large part of what has made modern computer games possible, and it has also contributed heavily to CAD / CAM work and digital animation. Video cards have also helped with 2D graphics and video playback, but the main focus has been on 3D speed.