Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.

Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.
NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
The benchmark continues to progress, and results are rolling in.
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.
OTOY is nearing completion of OctaneBench 2019, the first version of their OctaneRender benchmark to support the new RTX technology in NVIDIA’s Turing-based GeForce and Quadro video cards. We will do a full performance roundup when OB 2019 is finished, but for now I wanted to put out a quick preview of the performance increase that RTX tech can bring to GPU rendering.