NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?

NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?
Recently, a small number of NVIDIA GeForce RTX 50-series GPUs have been found to be missing ROPs which can lead to reduced performance. This post outlines how to check your GPU, and what we are doing to address the issue in our workstations.
Saad Moosajee shares some of his hardware testing, experiences, and learnings from tackling the technical aspects of rendering and simulation in Houdini.
NVIDIA is in the process of launching their newest graphics card product family, the GeForce RTX 50-series. However, as with many hardware launches, there are a number of software issues currently present.
NVIDIA has announced their newest graphics card product family, the GeForce RTX 50-series. There were many features announced that content creators should take note of. In this post, we highlight some of those features.
The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.