Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.
NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
The benchmark continues to progress, and results are rolling in.
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.