AMD's new Threadripper PRO 5000 WX series of CPUs are here, providing greater performance over the previous generation while maintaining the large memory capacity and high PCIe lane count that Threadripper Pro is known for. But just how much faster are these new processors in content creation applications, and how do they fare against their main competition: the Intel Xeon W-3300 series?
AMD's new Threadripper PRO 5000 WX-Series CPUs have arrived, promising faster performance with the same high core count and platform features found in the previous generation. Just how must faster are these new CPUs in Unreal Engine, and how do they compare to the Intel Xeon W-3000 line?
AMD has recently released the Ryzen 5800X3D, which is their first desktop processor using 3D-stacked L3 cache. This CPU has been very clearly marketed towards the gaming industry - and not content creation - but we wanted to see how well it holds up in content creation applications like Photoshop and Premiere Pro.
Intel is expanding their "Core" series lineup with the new top-end Core i9 12900KS. Compared to the 12900K, this new CPU has a slightly higher base and boost frequency, but in exchange requires a bit more power. The question is: does the higher frequency make any difference in Unreal Engine?
NVIDIA's new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant - although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia's crowded lineup for Unreal Engine.
The latest Intel 12th Gen processors officially support a range of DDR5 RAM speeds between DDR5-3600MHz and DDR5-4800MHz depending on a number of factors including how many RAM slots are on the motherboard, how many sticks are used, and whether the sticks are single or dual rank. But if you stick with JEDEC specifications for frequency and timing, how much does this actually impact performance in common content creation applications like Photoshop, Premiere Pro, and Unreal?
Intel has launched their new 12th Gen Intel Core desktop processors (code-named "Alder Lake") featuring support for DDR5, PCIe 5.0, as well as a completely new hybrid architecture using a mix of Performance and Efficient-cores. This is a lot of new technologies in one product, so we are excited to see how much of a performance boost the 12th Gen CPUs will see in Unreal Engine.
Windows 11 is finally here, however, Unreal Engine has not offered a specific update to support any new features of the OS. So what kind of performance could be expected as of the launch of Windows 11, without official support?
Unreal Engine has very little use for multiple GPUs in a system. With the new 4.27 release, they've added Multi-GPU support for the GPU Lightmass plugin. But how does it work and is it worth the cost?
Intel's new Xeon W-3330 series of workstation CPUs are here, ranging from 12 to 38 cores, and touting up to 18% IPC improvements. But are these features worth the higher cost of the Xeon platform, and how do they fare against AMD's Threadripper Pro line?
NVIDIA's new GeForce RTX 3070 Ti and 3080 Ti are here, promising higher performance than their non-Ti counterparts - although with a larger price tag to match. The big question is exactly where these fit in Nvidia's crowded product line for Unreal Engine.
Unreal Engine 5 is the first major release from Epic since Unreal Engine 4 release 7 years ago. We take a look at what is new, and if it is ready for your project.
NVIDIA's new GeForce RTX 3080 Ti is here, touting more performance and higher VRAM than the RTX 3080 - although with a larger price tag to match. The big question is exactly where this fits between the RTX 3080 and RTX 3090 for Unreal Engine.
Recently, Intel announced their new 11th Gen Intel Core desktop processors (code-named "Rocket Lake"). These new processors are marketed as having substantially better per-core performance compared to their previous 10th Gen Core models, however, their top-of-the-line CPU now has fewer cores. How will these new CPUs compare to AMD in Unreal Engine?
AMD's new Threadripper Pro CPUs are here, combining many of the features from their Threadripper and EPYC CPU lines including increased memory and PCI-E capability. But are these extra features useful for Unreal Engine, or should you stick with the normal Threadripper processors?
NVIDIA has long promised DLSS will make games run faster, while still looking good. Now users of Unreal Engine outside of game development can add this feature to their workflow with a free plugin. Does it perform as advertised, and will it be useful to Virtual Production or Architecture users?
GPU performance is a key component of Unreal Engine. Many Virtual Production and ArchViz users require features only found in Nvidia's professional line of video cards. With the release of the new Nvidia RTX A6000, we can finally see what the latest professional hardware can offer.
GPU performance is a key component to Unreal Engine, especially for Virtual Production and ArchViz workflows. AMD's newest GPU, the Radeon RX 6900 XT has arrived with 16GB of VRAM. We can finally see how this card performs in professional workflows, both with and without ray tracing.
Unreal Engine has grown by leaps and bound over the years, with more and more industries developing new workflows in it. AMD has released their new Ryzen 5000 Series, so we'll see if they can improve those workflows and how they stack up to competing CPUs from Intel.
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3070, 3080, and 3090 now launched, we can find out if these performance gains will hold true in applications like Unreal Engine?
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3080 and 3090 now launched, we can find out if these performance gains will hold true in applications like Unreal Engine?
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3080 now launched, we can find out if these performance gains will hold true in applications like Unreal Engine?