Unreal Engine 5.1 new features

Unreal Engine 5.1 Update: Ready for Virtual Production?

Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,

Changes coming to the UnrealBench test suit

The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.

The Unreal Engine Benchmark Begins

After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.

Being Adaptable

Being adaptable is a key tenet of any business. That is especially true when the needs of your customers can change pretty quickly.