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  1. Home
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  5. NVIDIA RTX PRO 6000 Blackwell Workstation Content Creation Review

NVIDIA RTX PRO 6000 Blackwell Workstation Content Creation Review

Posted on June 11, 2025 (July 16, 2025) by Evan Lagergren

Table of Contents

  • Introduction
  • Test Setup
  • Raw Results Tables
  • Photography: Lightroom Classic
  • Motion Graphics: Adobe After Effects
  • Video Editing / Motion Graphics: DaVinci Resolve Studio
  • Topaz Video AI
  • Game Dev / Virtual Production: Unreal Engine
  • GPU Rendering: Blender & V-Ray
  • How good is the NVIDIA RTX PRO 6000 Blackwell Workstation Edition for Content Creation?

Introduction

At GTC this year, NVIDIA announced its next generation of professional graphics cards: NVIDIA RTX PRO™ Blackwell. Based on NVIDIA’s all-new Blackwell architecture, currently powering NVIDIA GeForce RTX™ 50-series GPUs, it promises strong performance improvements over the last-gen Ada Lovelace-based cards. Although announced about two months ago, the rollout of this family of GPUs has been slow, which is traditional for professional-class cards. In this article, we will be reviewing the flagship model of this product family: the NVIDIA RTX PRO™ 6000 Blackwell Workstation Edition.

An NVIDIA RTX PRO 6000 Blackwell Workstation Edition GPU on a blue field, with the Puget Systems logomark and article title in a header-bar above it.
Image
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Uniquely, this generation, NVIDIA is releasing three versions of its top-end card. The NVIDIA RTX PRO™ 6000 Blackwell Workstation Edition places NVIDIA’s GB202 GPU in a housing nearly identical to the GeForce RTX™ 5090. It is a two-fan, two-slot, blow-through cooler designed for use in desktop workstations and configured to draw up to 600 Watts. A second version, the NVIDIA RTX PRO™ 6000 Blackwell Max-Q Workstation Edition, has desktop multi-GPU in mind. It features a two-slot cooler in a blower-fan configuration, and limits the power draw to 300 Watts. Finally, NVIDIA is offering a passively-cooled two-slot NVIDIA RTX PRO™ 6000 Blackwell Server Edition for use in proper servers with heavy-duty server fans, at an adjustable TDP of up to 600 Watts.

Other than the cooler and designed TDP, these cards are identical. Each features the same GB202 GPU die and memory subsystem. In this review, we will only be looking at the standard Workstation Edition. However, in the future, we plan to also review the Max-Q variant; we are excited to see how the lower-TDP can enable multi-GPU configurations that are currently limited with the Workstation Edition due to the high-TDP.

Much like the GeForce 50-series GPUs we reviewed earlier this year, the new RTX PRO 6000 Blackwell cards feature more and improved CUDA cores, fourth-generation Ray Tracing and fifth-generation Tensor cores, and the latest NVIDIA NVENC/NVDEC media engines. This brings better performance in traditional compute, ray-traced compute, and matrix compute. Of particular note is support for FP4 calculations (with sparsity) using the Tensor cores. This potentially allows for a doubling of performance on top of the standard generational improvements. Additionally, on the video editing side, the new media engines allow for hardware acceleration of H.264 and H.265 4:2:2 10-bit media.

Perhaps the most exciting part of the NVIDIA RTX PRO 6000 Blackwell is the memory subsystem. These GPUs feature a 512-bit memory bus at 28 Gbps, allowing for a maximum bandwidth of nearly 1.8 TB/s. While memory bandwidth itself can have a large impact on performance, even more impressive is the VRAM attached to it: 96 GB of GDDR7. These cards have twice the VRAM of the last-gen 6000 Ada, and thrice that of the GeForce RTX 5090!

For your convenience, we have listed the most relevant GPU specifications from the last few generations of professional video cards released by NVIDIA, AMD, and Intel. For more information, you can visit Intel Ark, NVIDIA’s RTX PRO Page, or AMD’s Radeon PRO Page.

wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at GPU Model Launch Price VRAM VRAM Bandwidth FP 32 Performance RT Core Performance Matrix Performance TDP Release Date
1 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX PRO 6000 Blackwell Workstation Edition 8,500 96 1,792 125 380 4,000 600 Mar 2025
2 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition 8,500 96 1,792 110 333 3,511 300 Mar 2025
3 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX PRO 5000 Blackwell 4,500 48 1,344 74 222 2,340 300 Mar 2025
4 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX PRO 4500 Blackwell 2,500 32 896 55 166 1,744 200 Mar 2025
5 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX PRO 4000 Blackwell 1,500 24 672 47 141 1,489 140 Mar 2025
6 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX 6000 Ada Generation 6,800 48 960 91 211 1,457 300 Dec 2022
7 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX 5000 Ada Generation 4,000 32 576 65 151 1,044 250 Aug 2023
8 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX 4500 Ada Generation 2,250 24 432 40 92 634 210 Aug 2023
9 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX 4000 Ada Generation 1,250 20 360 27 62 328 130 Aug 2023
10 Evan Jun 2025 01:53 PM Evan Jun 2025 01:53 PM NVIDIA RTX 4000 SFF Ada Generation 1,250 20 280 19 44 307 70 Mar 2023
GPU Model Launch Price VRAM VRAM Bandwidth FP 32 Performance RT Core Performance Matrix Performance TDP Release Date

Price- and specification-wise, the NVIDIA RTX 6000 Ada Generation and NVIDIA RTX PRO 6000 Blackwell cards are in a class of their own. Even the NVIDIA RTX A6000, which launched with a price around $4,700, is hard to compare to their $6,800 and $8,500 price tags. Due to this, we have chosen only to compare the above-mentioned cards in this review. However, as more of the Blackwell family becomes available, we will continue testing them. We will also test relevant comparators and include all the results in one chart so you can see how the family also compares within itself.

The standout feature of this generation (beyond the media encoders we discussed above) is probably the memory subsystem. The 6000 Blackwell cards feature a 512-bit bus with a maximum theoretical bandwidth of 1,792 GB/s. This supports the huge 96 GB VRAM buffer offered by these cards, both of which are nearly twice what the 6000 Ada generation cards were capable of.

However, NVIDIA’s new professional Blackwell cards also offer substantial theoretical performance improvements: 37% higher traditional FP32 performance, 80% higher RT TFLOPS, and a questionably arrived at 174% higher “AI Tops” matrix (Tensor) performance. Though these values rarely translate one-to-one with real-world performance, the “AI TOPS” claim buggers belief. One new innovation of the Blackwell architecture is for FP4 Tensor calculations. Assuming that their FP4 performance scales as expected, we predict a theoretical performance increase closer to 37% in Tensor calculation at FP8 (which they used for the 6000 Ada); there are some similar shenanigans occurring with the jump from A6000 to 6000 Ada.

Regardless, these are all impressive specification increases, though they come with a substantial increase in price and power draw. The power draw is perhaps the most noteworthy of these, as the increase from 300 W to 600 W makes it substantially more difficult to put multiple of these GPUs in one desktop workstation.

Test Setup

Test Platform

CPUs:
AMD Ryzen™ 9 9950X
CPU Cooler: Noctua NH-U12A
Motherboard: ASUS ProArt X670E-Creator WiFi
BIOS Version: 2604
RAM: 2x DDR5-5600 32GB (64 GB total)
PSU: Super Flower LEADEX Platinum 1600W
Storage: Samsung 980 Pro 2TB
OS: Windows 11 Pro 64-bit (26100)
Power Profile: Balanced

NVIDIA GPUs

NVIDIA RTX PRO™ 6000 Blackwell Workstation Edition
NVIDIA RTX™ 6000 Ada Generation
NVIDIA RTX™ A6000
Driver: 576.52

Benchmark Software

Lightroom Classic 13.1 – PugetBench for Lightroom Classic 0.96
After Effects 25.2.2 – PugetBench for After Effects 1.0
DaVinci Resolve 20.0 beta – PugetBench for DaVinci Resolve 1.2.0-beta
Topaz Video AI 6.2
Unreal Engine 5.5
V-Ray 6.00.01
Blender 4.0.0

For our GPU testing, we have shifted to an AMD Ryzen™ 9 9950X-based platform from our traditional Threadripper™ platform. The 9950X has fantastic all-around performance in most of our workflows. This should let the video cards be the primary limiting factor where there is the possibility of a GPU bottleneck. For testing, we used the latest available GPU drivers. Our software packages are pretty typical for our GPU reviews, including most of the PugetBench benchmarks for Adobe applications, PugetBench for DaVinci Resolve, our in-development Unreal Engine benchmark, and industry standard Blender, V-Ray, and Topaz Video AI benchmarks. Unfortunately, we had to skip testing Premiere Pro due to some updates from Adobe around handling H.265 media. That change prevents PugetBench for Premiere Pro from working with application versions that fully support the new NVIDIA Blackwell GPUs. As such, we were unable to collect Premiere Pro results for this review. If you want more information on this, we have a blog post available explaining the situation in detail.

Raw Results Tables

We choose our benchmarks to cover many workflows and tasks to provide a balanced look at the application and its hardware interactions. However, many users have more specialized workflows. Recognizing this, we like to provide individual results for benchmarks as well. If a specific area in an application comprises most of your work, examining those results will give a more accurate understanding of the performance disparities between components. Otherwise, we recommend skipping over this section and focusing on our more in-depth analysis in the following sections.

Lightroom Classic
After Effects
DaVinci Resolve
Topaz Video AI
Unreal Engine
Rendering
Lightroom Classic
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Cateogry Score / Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Scores Overall Score 1,489.50 1,461.13 1,468.13
2 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Scores Active Score 89.47 86.33 87.65
3 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Scores Passive Score 208.43 205.90 205.98
4 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Passive Import 500x Images - Average Score 92.23 95.80 90.30
5 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Active Library Module Loupe Scroll - Average Score 98.48 98.83 98.83
6 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Active Develop Module Loupe Scroll - Average Score 95.70 91.13 99.63
7 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Active Library to Develop Switch - Average Score 97.87 94.03 94.93
8 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Active Develop Module Auto WB/Tone - Average Score 65.78 61.40 57.18
9 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Passive Build 500x Smart Previews - Average Score 138.97 154.38 139.48
10 Evan Jun 2025 03:02 PM Evan Jun 2025 03:02 PM Passive Photo Merge Panorama - Average Score 122.63 121.55 129.28
Cateogry
After Effects
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Category Score / Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores Overall Score (Standard) 16,952.67 15,025.75 13,305.25
2 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores Overall Score (Extended) 11,744.67 10,627.25 9,654.50
3 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores 2D Score (Standard) 196.00 194.25 192.25
4 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores 3D Score (Standard) 201.67 154.75 108.75
5 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores Tracking Score (Standard) 123.17 113.00 113.00
6 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores 2D Score (Extended) 108.50 105.50 104.25
7 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores 3D Score (Extended) 131.83 106.50 80.95
8 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM Scores Tracking Score (Extended) 113.33 107.00 106.75
9 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM 2D Render - Skater 8.15 8.28 8.41
10 Evan Jun 2025 02:55 PM Evan Jun 2025 02:55 PM 2D Render - Behaviors Animation Presets 26.46 25.30 25.17
Category
DaVinci Resolve
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Category Score / Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Overall Score (Basic) 13,767.00 12,258.00 10,582.00
2 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Overall Score (Standard) 14,835.00 12,008.25 9,947.75
3 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Overall Score (Extended) 14,022.75 11,592.50 9,483.50
4 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores LongGOP Score (Standard) 195.00 127.50 88.88
5 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Intraframe Score (Standard) 99.53 98.13 95.00
6 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores RAW Score (Standard) 146.00 131.75 121.00
7 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores GPU Effects Score (Standard) 234.75 131.50 87.55
8 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Fusion Score (Standard) 108.10 115.25 108.75
9 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores LongGOP Score (Extended) 184.00 128.50 85.88
10 Evan Jun 2025 10:58 AM Evan Jun 2025 10:58 AM Scores Intraframe Score (Extended) 98.55 95.55 92.58
Category
Topaz Video AI
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Resolution Category Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Artemis 1X - 1080P 42.73 35.64 21.55
2 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Artemis 2X - 1080P 15.65 16.57 13.06
3 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Artemis 4X - 1080P 4.41 4.37 3.84
4 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Iris 1X - 1080P 46.07 35.32 21.92
5 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Iris 2X - 1080P 18.68 17.15 12.13
6 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Iris 4X - 1080P 5.11 4.75 3.97
7 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Proteus 1X - 1080P 57.07 35.73 20.96
8 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Proteus 2X - 1080P 20.89 18.47 14.63
9 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Proteus 4X - 1080P 5.12 5.05 4.55
10 Evan Jun 2025 03:10 PM Evan Jun 2025 03:10 PM 1920x1080 Enhancement Gaia 1X - 1080P 19.87 11.88 7.93
Resolution Category
Unreal Engine
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Category Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated GPU FPS GeoMean 152.71 96.33 60.64
2 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated ArchViz Geomean 158.33 126.06 78.04
3 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated GameDev Geomean 124.91 104.54 70.17
4 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated VP Geomean 138.12 100.35 65.23
5 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated Hardware RT Geomean 158.33 126.06 78.04
6 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated Rasterized Geomean 160.12 129.00 84.43
7 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated 1080P Geomean 149.82 116.10 73.38
8 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated 1440P Geomean 125.90 84.76 53.60
9 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Calculated 4K Geomean 144.55 108.28 69.25
10 Evan Jun 2025 03:13 PM Evan Jun 2025 03:13 PM Test ArchViz Nanite Off Hardware RT On - X=1920.000 Y=1080.000 181.51 123.97 76.59
Category
Rendering
wdt_ID wdt_created_by wdt_created_at wdt_last_edited_by wdt_last_edited_at Component Category Score / Test NVIDIA RTX PRO 6000 Blackwell Workstation Edition NVIDIA RTX 6000 Ada Generation NVIDIA RTX A6000
1 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU V-Ray CPU Mode 45,181.67 44,796.25 44,643.25
2 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU V-Ray CUDA Mode - CPU 2,075.67 2,068.00 2,056.50
3 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM GPU V-Ray CUDA Mode - GPU 11,663.33 7,499.75 3,318.75
4 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM GPU V-Ray RTX Mode 15,368.83 10,205.75 4,858.00
5 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU Blender CPU Score 555.22 551.59 547.43
6 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM GPU Blender OPTIX Score 16,009.20 10,702.02 5,131.19
7 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU Blender Monster - CPU 249.29 249.57 247.50
8 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU Blender Junkshop - CPU 180.33 177.98 176.70
9 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM CPU Blender Classroom - CPU 125.60 124.05 123.23
10 Evan Jun 2025 03:05 PM Evan Jun 2025 03:05 PM GPU Blender Monster - OPTIX 7,967.09 5,439.37 2,353.20
Component Category

Photography: Lightroom Classic

Bar chart of Overall Score in Lightroom Classic.
Bar chart of Export JPEG score in Lightroom Classic.
Bar chart of Overall Score in Lightroom Classic.
Bar chart of Export JPEG score in Lightroom Classic.
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System Image
Bar chart of Overall Score in Lightroom Classic.
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Bar chart of Export JPEG score in Lightroom Classic.
Open Full Resolution
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We would be very surprised if anyone was considering a GPU of this calibre specifically for Lightroom Classic work, but it is a competent GPU if that was a secondary application. As is typical, there isn’t a lot of distinction in the Overall score (Chart #1). However, we do see an acceptable increase of 18% in the Export JPEGs test (Chart #2), which is hardware accelerated. This isn’t worth the higher cost, of course, but it may be a happy accident for some users. Future testing of the Blackwell family, especially once we get into the lower-end cards, will be more relevant for this particular test.

Motion Graphics: Adobe After Effects

Bar chart of Overall score in After Effects.
Bar chart of 3D score in After Effects.
Bar chart of Overall score in After Effects.
Bar chart of 3D score in After Effects.
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Bar chart of Overall score in After Effects.
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Bar chart of 3D score in After Effects.
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After Effects is similarly ill-positioned, in most cases, for a high-end professional GPU. Much of the application, in particular the “traditional” 2D workflows, is heavily CPU-bound. However, Adobe has started to add GPU-dependent 3D capabilities to the application. Our Overall Score (Chart #1) weights each of our major categories (2D, 3D, and Tracking) evenly, so we do see some movement on the Overall Score. However, we think it is more valuable to note the lack of distinction between the cards in 2D and Tracking, and move on to 3D.

In our 3D tests (Chart #2), the 6000 Blackwell Workstation Edition is 23% faster than the 6000 Ada and 63% faster than the A6000. Most users won’t find this performance jump worth the cost, especially since they are paying for the additional professional GPU features they probably don’t need. The VRAM capacity could come into play—both multi-frame rendering and 3D workflows can start requiring higher VRAM capacities for best performance—but even the A6000’s 48 GB is likely well sufficient for the majority of users.

Video Editing / Motion Graphics: DaVinci Resolve Studio

Bar chart of Overall score in DaVinci Resolve.
Bar chart of LongGOP score in DaVinci Resolve.
Bar chart of GPU Effects score in DaVinci Resolve.
Bar chart of AI score in DaVinci Resolve.
Bar chart of Overall score in DaVinci Resolve.
Bar chart of LongGOP score in DaVinci Resolve.
Bar chart of GPU Effects score in DaVinci Resolve.
Bar chart of AI score in DaVinci Resolve.
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System Image
Bar chart of Overall score in DaVinci Resolve.
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Bar chart of LongGOP score in DaVinci Resolve.
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Bar chart of GPU Effects score in DaVinci Resolve.
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Bar chart of AI score in DaVinci Resolve.
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As we mentioned earlier, DaVinci Resolve is the only video editing application we are testing in this review. In addition to the general compute improvements, which we expect to see utilized in the GPU Effects portions of our testing, NVIDIA Blackwell also supports hardware acceleration for H.264 and HEVC 4:2:2 10-bit; we should see this in increased performance in the LongGOP tests.

Starting with the Overall score (Chart #1), we see a healthy performance uplift over the last-gen RTX 6000 Ada of 21%. The media engines carry a good chunk of this gain, with LongGOP tests (Chart #2) improving by 43% over the 6000 Ada and 114% over the A6000. GPU Effects (Chart #3) are even more impressive on the 6000 Blackwell Workstation Edition, leading the 6000 Ada by 78% and the A6000 by 167%. Finally, in our AI tests (Chart #4), the new GPU offers much more modest gains of 20% and 54%.

Overall, the RTX PRO 6000 Blackwell offers solid performance improvements in DaVinci Resolve over the last-generation 6000 Ada. At an average of about 20%, though potentially much higher in certain workflows, this just about matches the price increase. We’d encourage anyone looking at this card to also look at our review of the GeForce 50-series, as the professional features may not be worth the extra price tag in this case.

This could change quite a bit with the Max-Q version of the 6000 Blackwell, however, as the GPU effects in particular can scale with multiple cards. The price tag will certainly be hefty, but for some high-end users, the cost is secondary to the potential performance gains.

Topaz Video AI

Bar chart of calculated overall score in Topaz Video AI v 6.2.
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Topaz Video AI is constantly releasing new versions, making it somewhat difficult to keep up with it’s most recent changes. However, when the first Blackwell cards (the consumer GeForce cards) were released, we found that they were no faster than their past-gen counterparts. Luckily, it seems as if this issue has been sorted, at least for the Professional cards.

The 6000 Blackwell Workstation Edition is 30% faster than the 6000 Ada and 84% faster than the A6000. If you use Topaz Video AI professionally, the Blackwell card may be a good option, especially depending on how (or if) Topaz Labs brings their new Starlight model to local machines, hopefully outside of the Mini version.

Game Dev / Virtual Production: Unreal Engine

Bar chart of Overall GeoMean FPS in Unreal Engine.
Bar chart of the "Game Dev" test scene (Nanite: on, Hardware RT: off) at 1080P.
Bar chart of the "Architectural Visualization" test scene (Nanite: off, Hardware RT: on) at 4K.
Bar chart of Overall GeoMean FPS in Unreal Engine.
Bar chart of the "Game Dev" test scene (Nanite: on, Hardware RT: off) at 1080P.
Bar chart of the "Architectural Visualization" test scene (Nanite: off, Hardware RT: on) at 4K.
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System Image
Bar chart of Overall GeoMean FPS in Unreal Engine.
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Bar chart of the "Game Dev" test scene (Nanite: on, Hardware RT: off) at 1080P.
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Bar chart of the "Architectural Visualization" test scene (Nanite: off, Hardware RT: on) at 4K.
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Our Unreal Engine benchmark renders a variety of real-time scenes, which feature a mix of features (such as Nanite and hardware RT) at three different standard resolutions. We combine all of those into one overall score, but to highlight some areas of strength and weaknesses of the new GPUI, we have pulled out two of those individual test scenes to examine more closely.

Starting with the Overall geometric mean FPS (Chart #1), we see that the RTX PRO Blackwell card is a nice 34% faster than the 6000 Ada and 110% faster than the A6000’s 69 FPS. The second chart is the mean FPS in our “GameDev” test scene, which enables Nanite and disables hardware RT, at the 1080P resolution. Here, the performance difference is rather small, at only 20% higher than the 6000 Ada. The overall rasterized performance uplift is smaller than in some other areas, especially at lower resolutions. Conversely, our third chart is a run of a test scene with Nanite disabled, RT on, and at 4K. Here, the 6000 Blackwell is 78% faster than the 6000 Ada; we can see that the improved RT cores make a huge difference here, alongside performance scaling as resolution increases.

GPU Rendering: Blender & V-Ray

Bar chart of GPU score in Blender.
Bar chart of CUDA score in V-Ray.
Bar chart of RTX score in V-Ray.
Bar chart of GPU score in Blender.
Bar chart of CUDA score in V-Ray.
Bar chart of RTX score in V-Ray.
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Bar chart of GPU score in Blender.
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Bar chart of CUDA score in V-Ray.
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Bar chart of RTX score in V-Ray.
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Moving on to offline GPU rendering, we tested with two different applications; we hope to include more in the future, now that application support for Blackwell cards is improving. This is perhaps the best area (other than AI) for this class of professional cards, which offer huge amounts of compute and VRAM largely unattainable elsewhere. While professional cards also see use in scientific, medical, and engineering use cases, those use cases frequently target slightly lower-end cards.

In Blender, the 6000 Blackwell Workstation Edition is 50% faster than the 6000 Ada, and three times as fast as the A6000. V-Ray’s RTX mode (Chart #3) has nearly identical results, trouncing any previous cards. Our second chart, V-Ray’s CUDA mode, manages to offer even larger performance uplifts, with the 6000 Blackwell card 55% faster than the 6000 Ada and 250% faster than the A6000.

The biggest question of this card for GPU renderers is multi-GPU support. A pair of 6000 Adas will likely be more performant than a single 6000 Blackwell Workstation Edition, for the same power draw. At current pricing, the dual-GPU option would likely be about 10% more expensive. Dual Blackwell 6000 Workstation cards are theoretically possible, but will stretch most desktop PCs’ power supplies and cooling. NVIDIA has announced a Max-Q variant, which reduces power draw and adapts the form factor to be multi-GPU friendly, so we are also interested in testing those in the future.

How good is the NVIDIA RTX PRO 6000 Blackwell Workstation Edition for Content Creation?

Overall, the NVIDIA RTX PRO 6000 Blackwell Workstation Edition is a highly-impressive, highly-performant card which offers unparalleled VRAM capacity, compute, and hardware acceleration. We are particularly impressed by the memory subsystem, with the huge VRAM bandwidth and the 96 GB of GDDR7. However, it comes with a huge price tag and thermal draw to match. This GPU is not for everyone.

In Lightroom Classic, the new Blackwell card performs essentially the same as the last two generations of top-end professional cards from NVIDIA. It does show some difference in the photo export test, but a card of this class is excessive for Lightroom users. Similarly, this card is 23% faster than the 6000 Ada in After Effects, but it still offers a somewhat dubious value for users of that application due to its high cost compared to consumer GPUs with similar performance.

For DaVinci Resolve, we get to see the impressive new compute cores and media engines at work, with 43% performance improvements in LongGOP and 78% improvements in GPU Effects. Overall, the card pushes performance in this application, and the additional VRAM is a nice add. However, we think it only justifies its value if the VRAM is necessary, for some reason, or the other “professional” features (such as certified drivers) are a must. Topaz Video AI is similar, though with a 30% average increase in performance over the 6000 Ada.

Unreal Engine, a real-time renderer, shows the 6000 Blackwell card leading the 6000 Ada by 34%. This can increase up to 78%, depending on the scene configuration, but also drop to 20% or lower. Offline renderers like V-Ray and Blender offer both the best performance improvements and the most likely use cases for this card’s huge VRAM pool. V-Ray RTX and Blender Optix show the new RTX PRO card to be 50% faster than the last-gen Ada card, and the V-Ray CUDA test pushes this lead to 55%. There may be cases where two last-gen cards are preferable, but that will depend on cost.

In the end, the RTX PRO 6000 Blackwell Workstation Edition is a very impressive GPU, and for those who need the high performance or VRAM capacities, it is likely to be a very attractive card. Like all Pro-level cards, however, it is not meant for everyone, and is targeted (and priced) for professional users where reliability is of the utmost importance and the performance gains pay for themselves over time.

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Tags: After Effects, Blender, DaVinci Resolve, GPU, Lightroom CLassic, NVIDIA, Rendering, RTX 6000 Ada, RTX A6000, RTX PRO 6000 Blackwell Workstation, Topaz Video AI, Unreal Engine, V-Ray

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