Windows 11 is finally here, however, many popular rendering applications like Redshift and V_ray have not officially offered support for the new OS. So what kind of performance could be expected as of the launch of Windows 11?
NVIDIA's new GeForce RTX 3070 Ti & RTX 3080 Ti are here, touting more performance than their non-Ti variants - although with a larger price tag to match. The big question is exactly where these fit in Nvidia's crowded lineup for GPU Rendering.
NVIDIA's new GeForce RTX 3080 Ti is here, touting more performance and higher VRAM than the RTX 3080 - although with a larger price tag to match. The big question is exactly where this fits between the RTX 3080 and RTX 3090 for GPU Rendering.
With the launch of Nvidia's RTX A6000 video card, we look at how well these cards scale in multi-GPU configurations for rendering in Redshift, OctaneRender, and V-Ray.
We finally get to see how NVIDIA's new Ampere workstation cards perform in rendering applications such as OTOY's OctaneRender. We've previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card Nvidia has released.
NVIDIA launched the GeForce RTX 30 Series a few months ago, but new models in this family continue to trickle in. Today we are looking at the RTX 3060 Ti 8GB model and how it performs with regard to rendering in OctaneRender, Redshift, and V-Ray.
Here are our best recommendations for OctaneRender workstations at the end of 2020 and going into the new year.
PCI-Express has been the standard for connecting video cards and other expansion devices inside of computers for many years now, and several generations of the technology have now passed. With each of those generations, the amount of data that can be transferred over the PCIe connection has increased. How much impact does that have on modern video cards? Is there any benefit to running a PCIe 3.0 card in a 4.0 slot, or loss if using a 4.0 card in a 3.0 slot?
With the initial launches in NVIDIA's GeForce RTX 30 Series complete, and availability getting better, it is time to look at how well these cards scale in multi-GPU configurations for rendering within Redshift, OctaneRender, and V-Ray.
With the first three models in NVIDIA's GeForce RTX 30 Series now available, how do the RTX 3070, 3080, and 3090 stack up? In this article we take a look at how they compare to each other as well as the previous generation of GeForce and Titan cards in OTOY's OctaneRender.
NVIDIA's new GeForce RTX 3090 24GB is an incredibly powerful GPU, but the power consumption makes it difficult to use even two cards in a desktop workstation. Are three or even four GPUs possible, or is the heat and power draw too high to be feasible?
NVIDIA's GeForce RTX 30 Series cards are here, with NVIDIA boasting significant performance gains over the previous generation. The RTX 3080 launched last week, and now with the RTX 3090 released today we can compare these models to each other as well as the older 20 Series to see how they stack up in GPU based rendering engines like OTOY's OctaneRender.
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3080 now launched, we can find out how large those gains are in GPU based renderers like OTOY's OctaneRender.
In a new series of short articles we will be looking at the best computer system specs for a variety of popular applications, starting with OctaneRender by OTOY.
OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. With the launch of NVIDIA's new GeForce RTX "SUPER" series of video cards, we are taking a look at how the whole RTX lineup performs on both the current OctaneRender 4 and the upcoming 2019 release which adds support for RTX technology and greatly increased rendering speeds.
OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA's RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole GeForce RTX card line - along with the Titan RTX - to see how they compare to each other and how much of a boost RTX tech can provide.
OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA's RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole Quadro RTX card line - along with the Titan RTX - to see how they compare to each other and how much of a boost RTX tech can provide.
OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. An update to their benchmark, OctaneBench 4.00, was recently released - so we gathered most of the current and recent GeForce and Titan series video cards and tested them to see how they perform in this version of OctaneRender.
GPU based renderers like OctaneRender and Redshift make use of the video cards in a computer to process ray tracing and other calculations in order to create photo-realistic images and videos. The performance of an individual video card, or GPU, is known to impact rendering speed - as is the number of video cards installed in a single computer. But what about the connection between each video card and the rest of the system? This interconnect is called PCI Express and comes in a variety of speeds. In this article, we will look at how benchmarks for these programs perform across PCI-E 3.0 and 2.0 with x1, x4, x8, and x16 lanes.
We found previously that stacking multiple RTX 2080 video cards next to each other for multi-GPU rendering led to overheating and significant performance throttling, due to the dual-fan cooler NVIDIA has adopted as the standard on this generation of Founders Edition cards. Now that manufacturers like Asus are putting out single-fan, blower-style cards we can repeat our testing to see if the throttling issues are resolved and find out how well these video cards scale when using 1, 2, 3, or even 4 of them for GPU-based rendering in OctaneRender and Redshift.
OctaneRender is a GPU-based rendering engine, and as of version 3.08 is compatible with NVIDIA's Turing graphics architecture in the GeForce RTX 2080 and 2080 Ti cards. Let's take a look at how these new GeForce models compare to the previous generation.
The new GeForce RTX series cards perform well in GPU based rendering, as individual cards, and have great potential for the future thanks to their new RT cores. However, when stacking them together to measure multi-GPU scaling we ran into some serious problems.
GPU rendering engines like OctaneRender and Redshift utilize the computational power of the graphics processing chips on video cards to create photo-realistic images and animations. The more powerful the video card, the faster the rendering process goes - and multiple video cards can be used together to further improve performance. But can those video cards be a mix of different models, or do they all need to be identical?
Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?