NVIDIA is in the process of launching their newest graphics card product family, the GeForce RTX 50-series. However, as with many hardware launches, there are a number of software issues currently present.

NVIDIA is in the process of launching their newest graphics card product family, the GeForce RTX 50-series. However, as with many hardware launches, there are a number of software issues currently present.
NVIDIA has announced their newest graphics card product family, the GeForce RTX 50-series. There were many features announced that content creators should take note of. In this post, we highlight some of those features.
You may have heard about instability issues with Intel Core 13th and 14th Gen desktop processors. The issue has been gaining more attention as time goes on. I am posting to share what we’ve experienced here at Puget Systems, and what we’re doing about it.
The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
Samsung has promptly addressed concerns from owners of their 990 Pro SSDs with a firmware update that halts any abnormal degradation. We discuss this fix, our plan here at Puget Systems to take care of our customers, and how you can update the firmware on your Samsung SSD.
We often get asked how to find a good place to get a system repaired, and I wanted to outline a couple of tips on how to make sure you aren’t being taken advantage of: First, Google Reviews Are a Godsend When searching for a local repair shop, this is always the first place I
We have been very public about how reliable Samsung SSDs have been in the past, so we wanted to explain why we are now moving part of our line to Sabrent.
Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,