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Read this article at https://www.pugetsystems.com/guides/1233
Kelly Shipman (Inventory Manager)

Not Just for Gaming: NVIDIA GeForce RTX Will Improve Workflows

Written on September 20, 2018 by Kelly Shipman

NVIDIAs new GeForce RTX video cards have been all the talk lately. There is a lot of debate on the value that real time ray tracing brings to games, and some questions on how useful these cards will be to traditional ray traced renderers. With these cards becoming available for testing, and reviews starting to come in, many of these questions will be answered. However, there is an aspect to these cards that is often being overlooked: how the advances in real time ray tracing will dramatically cut down on production time before the rendering stage.



Read this article at https://www.pugetsystems.com/guides/1224
William George (Puget Labs Technician)

What Does the Launch of the GeForce RTX 20 Series Mean for the Future?

Written on August 20, 2018 by William George

Like many of you, I was glued to my computer screen this morning during NVIDIA's live-stream of the GeForce RTX 20 series launch. But what exactly was shown today, and what does it mean for the future of gaming, virtual reality, and other GPU-based applications?



Read this article at https://www.pugetsystems.com/guides/1175
Matt Bach (Senior Puget Labs Technician)

2nd Gen AMD Ryzen Supported RAM Speeds

Written on June 6, 2018 by Matt Bach

Just like the original Ryzen CPUs, the 2nd Gen Ryzen processors from AMD support a range of different RAM speeds depending on a number of factors. This information is not easily accessible to the public, however, so we decided to put together a quick post with the information we received from our contacts at AMD.


Posted in Hardware | 2 Comments

Read this article at https://www.pugetsystems.com/guides/1130
William George (Puget Labs Technician)

How to Use Cinebench to Predict Cinema 4D Performance

Written on April 3, 2018 by William George

Here at Puget Systems, it is our goal to perform realistic testing on the software packages we tailor our workstations toward. Sometimes this is easy, sometimes it is harder... and sometimes a software maker already provides their own benchmark tool. That is the case with Maxon, makers of Cinema 4D, as well as the free benchmark, took Cinebench. To determine whether we should use it, though, we have to ask some questions. Is Cinebench really a good benchmark for Cinema 4D? How do the tests it runs relate to real-world performance?



Read this article at https://www.pugetsystems.com/guides/1102
Matt Bach (Senior Puget Labs Technician)

The thin line between stress testing and hardware abuse

Written on January 30, 2018 by Matt Bach

As a part of our testing, we want to cause hardware to fail if it is close to doing so. However, stress testing for an excessive amount of time could potentially shorten the lifespan of the system. Is there a line where hardware testing becomes hardware abuse?



Read this article at https://www.pugetsystems.com/guides/1089
William George (Puget Labs Technician)

Pix4D Cloud vs Local Processing

Written on January 5, 2018 by William George

Pix4D is a photogrammetry application which can take sets of photographs and turn them into point clouds and 3D meshes, to make digital versions of real-world objects or locations. It supports both local processing on a workstation as well as uploading images to be processed in the cloud - but which is faster, and what advantages does each have?



Read this article at https://www.pugetsystems.com/guides/1083
Matt Bach (Senior Puget Labs Technician)

A quick look at Titan V rendering performance

Written on December 12, 2017 by Matt Bach

The latest in the Titan line is here, bringing along with it a very hefty price tag. We just got our first cards in and while we will be doing more in-depth testing in the near future, we wanted to take a look at some preliminary GPU-based rendering results.



Read this article at https://www.pugetsystems.com/guides/1080
William George (Puget Labs Technician)

NVIDIA Titan V Surprise

Written on December 8, 2017 by William George

NVIDIA's CEO, Jen-Hsun Huang, dropped a bit of a bombshell at the NIPS conference yesterday: the launch - and immediate availability - of the next graphics card in NVIDIA's Titan series. It is called the Titan V, with V referring to the new Volta architecture it is based on. So what can we expect from the latest entry in the Titan lineup?



Read this article at https://www.pugetsystems.com/guides/1058
Matt Bach (Senior Puget Labs Technician)

Why Do Hardware Reviewers Get Different Benchmark Results?

Written on October 7, 2017 by Matt Bach

Hardware reviews sometimes report wildly different results for the same CPU. What is going on that is causing some reviews to see higher or lower performance than others?


Posted in Hardware | 1 Comment

Read this article at https://www.pugetsystems.com/guides/1054
William George (Puget Labs Technician)

How I Used to Select Components for My Computers, and Why I Was Wrong

Written on October 5, 2017 by William George

For a long time I helped customers here at Puget Systems select the right hardware for their computers, but I didn't apply a key principle that I used at work to my own builds. Realizing that, I want to share this insight with other PC enthusiasts.


Posted in Hardware | 1 Comment

Read this article at https://www.pugetsystems.com/guides/1048
Brett Nordquist (Customer Experience Engineer)

20 Years Ago I Bought a Wallet

Written on September 29, 2017 by Brett Nordquist

I never spent more than twenty bucks on a wallet. Most were made of nylon or faux leather that wore out after a year.



Read this article at https://www.pugetsystems.com/guides/1041
Matt Bach (Senior Puget Labs Technician)

Why are we only using DDR4-2666 RAM with Threadripper?

Written on September 29, 2017 by Matt Bach

Plenty of reviews show you can get higher performance by using faster memory, so why are we limiting our workstations to DDR4-2666?


Posted in Hardware | 2 Comments

Read this article at https://www.pugetsystems.com/guides/1000
William George (Puget Labs Technician)

Stop Directly Comparing CPU Specs

Written on August 8, 2017 by William George

Every time a new generation of CPUs is announced, I see a number of people writing about how they think it will be faster (or slower) than current technology because of the advertised specifications. CPU specs alone don't tell the whole story, though, and comparing core count and clock speed across different brands or generations of processors is extremely misleading. Stop doing it!



Read this article at https://www.pugetsystems.com/guides/985
William George (Puget Labs Technician)

ANSYS Mechanical - Balancing Performance and Licensing Costs

Written on August 4, 2017 by William George

We test a lot of software here at Puget Systems, and in most cases what we are looking for is what hardware lets a given program run the fastest - or in some cases, what is the most cost effective. If you can get 95% of the best possible performance for half the price that it would cost to get a full 100%, for example, that is often a compelling way to go. However, ANSYS Mechanical (and FLUENT) present a different challenge: how can you get the best performance within the limitations of the ANSYS licensing model?



Read this article at https://www.pugetsystems.com/guides/967
William George (Puget Labs Technician)

Intel & AMD: The 2017 CPU Wars

Written on June 16, 2017 by William George

AMD is releasing a whole spectrum of new CPUs this year, from the consumer oriented Ryzen to the server-class Epyc. In response, Intel has accelerated their normal processor release cadence and is putting out new products across the board as well. We are here to explain a bit about what is going on, what to look forward to, and whether it is worth waiting for.



Read this article at https://www.pugetsystems.com/guides/959
William George (Puget Labs Technician)

CPU Cores and Clock Speed - A Car Analogy

Written on May 31, 2017 by William George

We have published a short video looking at the basics of CPU cores and clock speed using the time honored tradition of a car analogy.


Posted in Hardware | 0 Comments

Read this article at https://www.pugetsystems.com/guides/957
Brett Nordquist (Customer Experience Engineer)

An Unhealthy Obsession

Written on May 26, 2017 by Brett Nordquist

UPS delivered a box to my door two weeks ago. Inside was something I told myself I didn't need because I already had a phone and tablet. My spouse and close friend talked about theirs at a level that borders on a unhealthy obsession.



Read this article at https://www.pugetsystems.com/guides/928
Wilson Chau (Customer Service Lead)

Thunderbolt with PCs

Written on April 9, 2017 by Wilson Chau

We have recently an influx of Mac users wanting to migrate to PC but they generally have a few concerns. The first is having to learn Windows. The other is having Thunderbolt support. Let's see how we address those issues.



Read this article at https://www.pugetsystems.com/guides/920
William George (Puget Labs Technician)

SSD vs HDD - Responsiveness Comparison

Written on April 4, 2017 by William George

Everyone knows that solid state drives are much faster than magnetic hard drives, but just how much of a difference does it make when using typical applications in Windows? We made a video to demonstrate!


Posted in Hardware | 0 Comments

Read this article at https://www.pugetsystems.com/guides/914
William George (Puget Labs Technician)

Windows 7: The End is Nigh

Written on March 16, 2017 by William George

Windows 7 updates are being limited by Microsoft on the latest processor platforms, and in combination with the other issues we've seen lately when installing Windows 7 we are now only listing it as an option on well-supported configurations... until we run out of licenses, then it's over.



Read this article at https://www.pugetsystems.com/guides/890
Brett Nordquist (Customer Experience Engineer)

Bring On The New Year

Written on January 20, 2017 by Brett Nordquist

The start to a new year is a good time to review your PC. Last weekend I pulled out my desktop PC and performed the following:



Read this article at https://www.pugetsystems.com/guides/871
Brett Nordquist (Customer Experience Engineer)

My 5 Favorite Products of 2016

Written on December 9, 2016 by Brett Nordquist

With 2016 coming to end, I thought it would be interesting to look back at some of my favorite products of the last year. I prefer products that seamlessly blend into my life. That means they shouldn't require a lot of updates or ask me to change my behavior very much in order to enjoy them. With that in mind, here are five of my favorite products of 2016:



Read this article at https://www.pugetsystems.com/guides/867
Ruben Romero (Senior Production Technician)

GPU Sag

Written on November 28, 2016 by Ruben Romero

How the weight of a video card can affect a PCIe slot


Posted in Hardware | 0 Comments

Read this article at https://www.pugetsystems.com/guides/864
Nick Krader (Production Technician)

When stock solutions just won't cut it

Written on November 16, 2016 by Nick Krader

Thought and work behind getting a problem fixed with one of our bigger chassis.


Posted in Hardware | 0 Comments

Read this article at https://www.pugetsystems.com/guides/861
Nick Krader (Production Technician)

[BuildLog] 10Core i7 Workstation

Written on November 3, 2016 by Nick Krader

A series showing the assembly process of customer machines here at Puget Systems. This time is an i7 with Quadro GPU inside a Fractal Define R5.


Posted in Hardware | 0 Comments