NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We'll go over the plan to fix these and ask if you have any additional suggestions.
A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.
While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.
Working with a Puget systems Technology Consultant can save a lot of time, and take a lot of headaches and worry out of the process of selecting a system.
I begin a decent into automation tools to build a installer for the benchmark tool.
I wasn’t there, but I’m pretty certain when the principals of my kids’ school announced that school would be closed for a while, they cheered. Now a month into the school closures, they don’t appear to be too happy.
Nearly seven years ago, I began working remotely when I moved my family from Auburn, Washington to St. George, Utah. I knew a few people who worked from home, but the practice wasn't as accepted by in 2013 as it is today. Given my background in software, I spent a few weeks researching the tools that I'd need to make the transition to a home office. That I worked for a tech-savvy manager and owner at Puget Systems, helped immensely, and both showed a lot of patience as I worked through gathering the right hardware and software tools to do my job.
Over the last year, we have been hard at work improving, polishing, and making our internal benchmarks available to the general public. But why are we spending so much effort on this project? After all, this kind of development takes a significant amount of time, and is often much harder to do than you might realize since most applications are not made to be used in this manner.
At events like Adobe MAX, NAB, or SIGGRAPH, Artificial Intelligence and Machine Learning is always a hot topic. Creatives love what it is already doing to speed up or enhance their work, but there is almost always an underlying fear that one day, AI will replace them. Is that a valid worry, or is AI just a fad that will pass?
I spend a good portion of my time speaking with customers. Many times, they just recently took delivery of their new computer, and they are getting acquainted with it. For some, this is their first experience with Windows 10 because they came from the Mac or an older version of Windows. One question I get asked often is: Where can I find good training on Windows 10?
"What do I get if I spend more?" This question comes up quite frequently when I'm speaking with customers, especially if they are considering upgrading from an older computer. I believe most people are referring to "more" performance, but that's not always the case.
Fresh out of college, I entered the workforce with a lot of enthusiasm, energy and the assumption that my education had taught me everything I needed to succeed. It didn't take long for me to realize I had a lot to learn, and that began one morning when my first manager called me into his office.
OTOY is nearing completion of OctaneBench 2019, the first version of their OctaneRender benchmark to support the new RTX technology in NVIDIA's Turing-based GeForce and Quadro video cards. We will do a full performance roundup when OB 2019 is finished, but for now I wanted to put out a quick preview of the performance increase that RTX tech can bring to GPU rendering.
Intel launched a new processor in their Core X series recently, and it is novel in many ways. It combines a fairly high core count with very high clock speeds, at the cost of power consumption and high heat output. It also is very limited in availability, being offered only to select system integrators via a private auction. We got our hands on one in the first auction, and have been putting it through several rounds of benchmarking to see if it is worth the price and hassle, as well as to determine if we will be offering it in our workstations.
With the RTX series of GPUs, NVIDIA has moved to using dual fans as the standard cooling layout on their GeForce and Titan video cards. This is a big change from past generations and has even bigger implications for using NVIDIA graphics cards in multi-GPU workstations. Let's look at what changed, what it impacts, and what can be done to work around it.
For the past five years, I've worked from home. At the end of each year, I like to go through my home office and clean and organize it to begin the new year. This is the time I clean out my computer, wipe down my monitors, and organize my desk and filing cabinet.
Rather than applying from a tube like thermal paste, graphite pads are sheets of material that you simply set on top of the CPU and throw on the heatsink. They work great, but unfortunately we found that they have issues if you try to reuse them multiple times.
Today Intel has officially announced the launch of new mainstream desktop processors, including the first Core i9 branded chip for this market segment. We are testing these processors now, and are excited about what we have found so far, but cannot publish performance data until October 19th.