Case Study - Corridor Digital
"Puget Systems was able to build me a machine specifically tailored to my working needs. They made the process easy and streamlined so that I could remain focused on the creating side instead of stressing about the tools I needed to do the job."
- Wren at Corridor Digital
Case Study - Johnson Health Tech.
Johnson primarily works with SOLIDWORKS for 3D Production alongside software packages Maya and V-Ray to bring life to their marketing campaigns.
"So far [our Puget Systems workstation] has been a workhorse for rendering and simulation."
- Clayton Krause at Johnson Health Tech
Furryball RT Workstation FAQ
Q: Is Redshift a CPU or GPU based rendering engine?
A: Redshift is a fully GPU-based rendering engine. This means that the video cards (or GPUs) in your system are what impacts how long it takes renders to complete rather than the CPU.
Q: Does Redshift support multiple GPUs? Do they need to be in SLI?
A: Yes! Redshift scales very well with multiple cards and can significantly improve your render times. However, since it is using the cards for compute purposes they do not need to be in SLI mode. In fact, SLI can sometimes cause problems so we recommend leaving it disabled if possible.
Q: Is it better to spend money on a higher number of total GPUs, or more powerful GPUs?
A: From a pure cost/performance perspective, it is almost always better to use a higher number of more affordable GPUs rather than using one or two more expensive GPUs. However, the downside to this approach is that your workstation will be physically larger, louder, hotter, and use more power than a system with fewer, but more powerful cards. In addition, if your renders require a higher amount of VRAM (video card memory) you may be forced into using more expensive cards that have more VRAM.
Q: Can I mix and match different models of video cards?
A: As long as each card is supported, Redshift does allow you to mix and match different models of video cards. We do this for some customers who need a primary Quadro video card due to a different software's hardware requirements, but want to utilize GeForce cards to improve rendering performance. However, the more different the cards (different architectures, different versions of CUDA, etc.) the larger the chance of errors occurring. Also note that if the cards have different amount of VRAM you will be limited to the smallest amount.
Q: Do I have to use NVIDIA cards or can I use AMD?
A: Redshift currently utilizes CUDA which is proprietary to NVIDIA video cards. At the moment, it does not support AMD GPUs or Intel integrated graphics.
Q: Will a more powerful CPU help at all?
A: A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly, but it will make no impact on how long it takes each individual render to complete. We recommend sticking with a mid-range CPU and focusing your budget on more powerful GPU(s).
Q: You only list GeForce cards, what about NVIDIA Quadro?
A: Quadro cards can work just fine for Redshift but for the majority of the users they are not worth the much higher price. From a performance perspective GeForce cards are just as fast while being many times cheaper. Due to the large difference in cost, with the same budget you can often get 4-5x faster rendering performance by sticking with GeForce cards.
However, there are certain times where you may want to use Quadro cards. If you need more VRAM than what is available on the GeForce cards, Quadro cards have up to twice the VRAM which allows for much higher resolution and detailed scenes to be rendered without running out of video memory. They are also slightly more reliable long-term since they are designed to operate under heavy load for extended periods of time. While these two factors are not worth the higher cost for most users, if they are a consideration for you we can certainly install Quadro cards by request. Simply speak to one of our consultants and we will get a custom quote for you!
Q: How much system RAM do I need?
A: Since Redshift uses the video card's memory (called VRAM), you do not actually need much system RAM. However, we generally recommend a minimum of 32GB for our rendering workstations. If you tend to have a large number of different applications open and running at the same time (Maya, After Effects, etc.), however, you may consider upgrading to 64GB or more.
Why Choose Puget Systems?
We do not add a part to our product line unless we feel we can stand behind it. You can feel confident that any selection you make on our website is a quality product.
By keeping inventory of our most popular parts, and maintaining a short supply line to parts we need, we are able to offer an industry leading ship time of 7-10 business days on nearly all our system orders.
We make sure our representatives are as accessible as possible, by phone and email. At Puget Systems, you can actually talk to a real person!
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