Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.


Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.

Removing render bottlenecks. High-density servers offer unmatched performance-per-rack, with the flexibility to handle rendering, AI/ML, and beyond.

Following our recent M3 Max MacBook testing, we used our benchmark database to get performance data for Mac vs. PC for content creation.

The Puget Mobile 17″ is a mobile workstation. How does it’s battery life and emmisions compare to an Apple M3 Max?

How does the new Puget Mobile 17″ compare to the top-end M3 Max MacBook Pro 16″ in performance for content creation?

With the launch of the new Puget Systems 17″ laptop, there are a lot of performance questions we want to address. Today, we will be examining the performance of this new mobile workstation compared to a more traditional desktop.

Cinebench 2024 is with with new features and expanded compatibility. We look into what these features are and what this update means for benchmarking.

Hardware-accelerated GPU scheduling is a behind-the-scenes change in Windows to move processing GPU requests from the CPU to the GPU. Does enabling the feature have any impact on content creation performance?

A short article covering some of the best computer system configurations for rendering with V-Ray at the close of 2020.

We’ve previously tested the new Hybrid Mode in V-Ray RT 3.6, which combines CPUs and GPUs in order to speed up rendering, on Intel’s Skylake X processors. This time around we are going to test on AMD’s Threadripper 1950X, and use even more powerful GPUs than before. We also take a look at GeForce GTX 1080 Ti vs Titan Xp performance.