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Rendering Benchmarks vs Reality Article Featured Image with Text Overlaid on a Picture of a Datacenter

Rendering Benchmarks vs Reality

Posted on December 9, 2025 by Kelly Shipman

Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.

Render at Scale: High Density CPU and GPU Servers article title on a background showing a room full of server racks

Render at Scale: High-Density CPU and GPU Servers

Posted on October 3, 2025 by Kelly Shipman

Removing render bottlenecks. High-density servers offer unmatched performance-per-rack, with the flexibility to handle rendering, AI/ML, and beyond.

Mac vs PC 2024

Mac vs PC for Content Creation (2024)

Posted on May 10, 2024 by Evan Lagergren

Following our recent M3 Max MacBook testing, we used our benchmark database to get performance data for Mac vs. PC for content creation.

Puget Systems Laptop vs Apple MacBook Pro M3 Max Battery Life and Thermals

Puget Mobile 17″ vs M3 Max MacBook Pro 16″ Battery & Thermal Analysis

Posted on April 29, 2024 by Evan Lagergren

The Puget Mobile 17″ is a mobile workstation. How does it’s battery life and emmisions compare to an Apple M3 Max?

Puget Systems Laptop vs Apple MacBook Pro M3 Max for Content Creation

Puget Mobile 17″ vs M3 Max MacBook Pro 16″ for Content Creation

Posted on March 29, 2024 by Evan Lagergren, Matt Bach and Kelly Shipman

How does the new Puget Mobile 17″ compare to the top-end M3 Max MacBook Pro 16″ in performance for content creation?

Puget Systems Laptop vs Desktop Content Creation Performance

Puget Systems Laptop vs Desktop Performance Comparison for Content Creation

Posted on March 11, 2024 by Evan Lagergren, Matt Bach and Kelly Shipman

With the launch of the new Puget Systems 17″ laptop, there are a lot of performance questions we want to address. Today, we will be examining the performance of this new mobile workstation compared to a more traditional desktop.

Screenshot of Cinebench 2024

Cinebench 2024: Redefining Rendering Performance Evaluation

Posted on September 13, 2023 by Kelly Shipman

Cinebench 2024 is with with new features and expanded compatibility. We look into what these features are and what this update means for benchmarking.

Black Gigabyte GPU on a blue background, overlayed with a box with "Hardware-accelerated GPU scheduling" toggled "On".

Impact of Hardware-Accelerated GPU Scheduling on Content Creation Performance

Posted on July 21, 2023 by Evan Lagergren

Hardware-accelerated GPU scheduling is a behind-the-scenes change in Windows to move processing GPU requests from the CPU to the GPU. Does enabling the feature have any impact on content creation performance?

Best Workstation PC for V-Ray (Winter 2020)

Posted on December 18, 2020 by William George

A short article covering some of the best computer system configurations for rendering with V-Ray at the close of 2020.

V-Ray RT 3.6 Hybrid Mode with AMD Threadripper 1950X and NVIDIA Titan Xp

Posted on October 13, 2017 by William George

We’ve previously tested the new Hybrid Mode in V-Ray RT 3.6, which combines CPUs and GPUs in order to speed up rendering, on Intel’s Skylake X processors. This time around we are going to test on AMD’s Threadripper 1950X, and use even more powerful GPUs than before. We also take a look at GeForce GTX 1080 Ti vs Titan Xp performance.

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