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Read this article at https://www.pugetsystems.com/guides/1739
Kelly Shipman (Puget Labs Technician)

Sometimes Autodesk throws you a curveball.

Written on May 1, 2020 by Kelly Shipman

Believing that I was almost done with creating the new 3ds Max benchmark, I suddenly learn I'm not, in fact, almost done. Licensing, and extra software prove to be tricky.


Read this article at https://www.pugetsystems.com/guides/1734
Brett Nordquist (Customer Experience Engineer)

You Have Questions

Written on April 26, 2020 by Brett Nordquist

Most of my day is spent talking to customers on the phone, over email, and sometimes in person at events or personal visits. I collect feedback about our products and services and take it back to the management at Puget Systems so that we can learn what's working and what we need to improve.


Read this article at https://www.pugetsystems.com/guides/1733
Kelly Shipman (Puget Labs Technician)

We are approaching the finish line

Written on April 24, 2020 by Kelly Shipman

After several rough weeks, the end is in sight. Scripts are cleaned up, benchmark package is created, now to see if it works.


Read this article at https://www.pugetsystems.com/guides/1730
Wilson Chau (Customer Service Manager)

So about Animal Crossing New Horizons

Written on April 19, 2020 by Wilson Chau

I might have heard about Animal Crossing in passing, never paying it much heed. A game that has no real ending. You can do whatever you want. Given my limited amount of time, I wanted a beginning, some levels to get through, and an end boss to fight.


Read this article at https://www.pugetsystems.com/guides/1728
Kelly Shipman (Puget Labs Technician)

AutoIt & Arrays & Scripts, Oh My!

Written on April 17, 2020 by Kelly Shipman

Well, scripting has been kicked up a notch, and the training wheels are off. I dive deeper into AutoIT, and attempt to figure out arrays and networks.


Read this article at https://www.pugetsystems.com/guides/1726
Jeff Stubbers (Technology Consultant Lead)

The Puget Systems Consulting Experience: What You Can Expect

Written on April 14, 2020 by Jeff Stubbers

If you are not familiar with hardware, it can be scary reaching out to a company regarding a new computer. To help put your mind at ease, this post discusses what to expect when reaching out to Puget Systems.


Read this article at https://www.pugetsystems.com/guides/1724
Houston Bennett (Social Media & Community Manager)

Adjusting to Working from Home - Houston in Marketing

Written on April 13, 2020 by Houston Bennett

Working from home has presented some unique challenges and benefits that I wasn't expecting. I've only been doing it for the past six weeks or so but I've learned a lot. It's taken a shift in mindset and the creation of a whole new set of habits.


Read this article at https://www.pugetsystems.com/guides/1722
Oscar Tirado (Marketing Coordinator)

Adjusting to Working from Home - Oscar in Marketing

Written on April 10, 2020 by Oscar Tirado

Like most of my colleagues, working from home isn’t foreign to me. I have been working remotely for 1-2 days out of the week for the past ~4 years. I never really thought much of it aside from it being more of a self-paced workday.


Read this article at https://www.pugetsystems.com/guides/1720
Kelly Shipman (Puget Labs Technician)

Out of the 3ds Max frying pan and into the AutoIt fire.

Written on April 10, 2020 by Kelly Shipman

I begin a decent into automation tools to build a installer for the benchmark tool.


Read this article at https://www.pugetsystems.com/guides/1715
Kelly Shipman (Puget Labs Technician)

Adjusting to Working from Home - Kelly in Labs

Written on April 8, 2020 by Kelly Shipman

Working from home has been challenging in ways I had not expected.


Read this article at https://www.pugetsystems.com/guides/1713
Wilson Chau (Customer Service Manager)

Adjusting to Working from Home - Wilson in Consulting

Written on April 7, 2020 by Wilson Chau

I wasn’t there, but I’m pretty certain when the principals of my kids’ school announced that school would be closed for a while, they cheered. Now a month into the school closures, they don’t appear to be too happy.


Read this article at https://www.pugetsystems.com/guides/1711
Eric Brown (Marketing Manager)

Adjusting to Working from Home - Eric in Marketing

Written on April 6, 2020 by Eric Brown

With Washington state under the new "Stay Home, Stay Safe" proclamation, I have now been working out of my home office for about 4 weeks. And just the other day, this order was extended another 30 days. So we're in this for the long haul. In the spirit of helping those who are either working from home for the first time, or simply not used to doing so full time, I thought I would share my setup, how I've adjusted, and what I've learned along the way.


Read this article at https://www.pugetsystems.com/guides/1707
Dr Donald Kinghorn (Scientific Computing Advisor )

Adjusting to Working from Home - Don in Labs

Written on April 3, 2020 by Dr Donald Kinghorn

I am the Scientific Computing adviser here at Puget Systems. Many of us are sharing our work-from-home stories for coping with the changes to our normal life and work routines during the COVID-19 quarantine. I have already been working from home for a few years and wanted to share my setup and offer some tips that I hope will encourage you if you are suddenly finding yourself bewildered by disruption to your work-life.


Read this article at https://www.pugetsystems.com/guides/1710
Kelly Shipman (Puget Labs Technician)

Benchmark continues, but first.. Blue Screen!

Written on April 3, 2020 by Kelly Shipman

I this ongoing series, I experience a very frustrating week, full of blue screen, crashes, and more blue screens.


Read this article at https://www.pugetsystems.com/guides/1709
Brett Nordquist (Customer Experience Engineer)

My Top 5 Favorite Casual Games

Written on April 1, 2020 by Brett Nordquist

Watching my kids play Animal Crossing, got me thinking about some of my favorite casual, escapist or story-driven games I've played on my PC over the past year or so. I launched Steam and was surprised to see how many casual games I've enjoyed. Going down the list brought back a lot of fond memories, and I decided I should capture a few of my very favorites in a blog post.


Read this article at https://www.pugetsystems.com/guides/1704
Wilson Chau (Customer Service Manager)

Target and the Out-of-Box Experience

Written on March 31, 2020 by Wilson Chau

In my family, my wife and I have our roles. To name a few...I mow the lawn, wash the dishes, clean the bathroom while she does the laundry, get the groceries, and keep track of family schedules.


Read this article at https://www.pugetsystems.com/guides/1701
Matt Bach (Senior Puget Labs Technician)

Adjusting to Working from Home - Matt in Labs

Written on March 30, 2020 by Matt Bach

With the all the COVID-19 quarantining going on in Washington state, I have now been working out of my home office for about 3 weeks. In the spirit of helping those who are either working from home for the first time, or simply not used to doing so full time, I thought I would share my setup and strategies on how to be productive from home.


Read this article at https://www.pugetsystems.com/guides/1702
Kelly Shipman (Puget Labs Technician)

A week of ups and downs

Written on March 27, 2020 by Kelly Shipman

This was a pretty wild week. Well… as wild as being stuck at home writing code can be.


Read this article at https://www.pugetsystems.com/guides/1700
William George (Puget Labs Technician)

Adjusting to Working from Home - William in Labs

Written on March 26, 2020 by William George

This is the first entry in a series of blog posts from various folks here at Puget Systems, showing how each of us are coping with the changes to our normal life and work routines during the COVID-19 quarantine. In this installment, William George shows his work-from-home setup and talks about the struggle to focus on work in the midst of a family of five.


Read this article at https://www.pugetsystems.com/guides/1698
Brett Nordquist (Customer Experience Engineer)

Working Remotely Part 2

Written on March 22, 2020 by Brett Nordquist

Nearly seven years ago, I began working remotely when I moved my family from Auburn, Washington to St. George, Utah. I knew a few people who worked from home, but the practice wasn't as accepted by in 2013 as it is today. Given my background in software, I spent a few weeks researching the tools that I'd need to make the transition to a home office. That I worked for a tech-savvy manager and owner at Puget Systems, helped immensely, and both showed a lot of patience as I worked through gathering the right hardware and software tools to do my job.


Read this article at https://www.pugetsystems.com/guides/1697
Kelly Shipman (Puget Labs Technician)

Making the benchmark more flexible

Written on March 20, 2020 by Kelly Shipman

With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.


Read this article at https://www.pugetsystems.com/guides/1696
Kelly Shipman (Puget Labs Technician)

The Search for Scripts Continues

Written on March 13, 2020 by Kelly Shipman

After a couple weeks of smooth sailing, things get a bit rocky.


Read this article at https://www.pugetsystems.com/guides/1693
Jon Bach (President)

Puget Systems Response to Coronavirus

Written on March 10, 2020 by Jon Bach

The spread of COVD-19 is having significant impact on our company, and the computer industry as a whole. In this post, I'll fill you in on what's happening, and what we are doing to mitigate the impact, and keep YOU up and running!


Read this article at https://www.pugetsystems.com/guides/1690
Kelly Shipman (Puget Labs Technician)

Scripting in 3ds Max

Written on March 6, 2020 by Kelly Shipman

This week we continue the development of a new benchmark and dive into scripting within 3ds Max


Read this article at https://www.pugetsystems.com/guides/1683
Kelly Shipman (Puget Labs Technician)

Developing a New 3ds Max Benchmark

Written on February 28, 2020 by Kelly Shipman

An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.