We examine the new Puget Bench for Premiere Pro and DaVinci Resolve 2.0 releases to see how performance changed across different hardware.


We examine the new Puget Bench for Premiere Pro and DaVinci Resolve 2.0 releases to see how performance changed across different hardware.

Unreal Engine is a complex application with many different uses. This guide covers the most common workflows and what type of workstation is best for each.

We have some really exciting plans coming together for NAB Show, Unreal Fest, SIGGRAPH, and other events in 2026 that we can’t wait to share with you!

Puget Systems Debuts New Remote Workstation Solutions for Studios and New SMPTE 2110 NVIDIA BlueField-3 Powered Systems at HPA Tech Retreat 2026

SMPTE 2110 has been making a lot of buzz in the ICVFX world. We look at what it is, how it differs from SDI, and how it benefits virtual production stages.

Version 2.0 of Puget Bench for Premiere Pro and DaVinci Resolve is here, with updates reflecting today’s editing workflows, codecs, and AI-driven features.

We discuss specific technical capabilities in monitors that are important to consider for content creation workflows and provide example recommendations.

We look back at our records for 2025 to highlight specific brands and models of workstation computer components that we found to be exceptionally reliable.

4 DIMM configurations on consumer CPUs increase memory capacity but reduce RAM speed. How does that impact content creation and professional workflows?

We put AMD’s new Ryzen 7 9850X3D processor to the test in professional content creation applications including Premiere Pro, Unreal Engine, and Blender.