Developing a New 3ds Max Benchmark

An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.

3D Artist Joins the Labs Team

As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.

Real world benchmarks are about more than just competing for big numbers

Over the last year, we have been hard at work improving, polishing, and making our internal benchmarks available to the general public. But why are we spending so much effort on this project? After all, this kind of development takes a significant amount of time, and is often much harder to do than you might realize since most applications are not made to be used in this manner.

Rethinking SaaS

I had an experience with Office 365 that’s made me reconsider how I feel about the SaaS (software as a service) model. When Microsoft began offering Office as a subscription, I jumped at the opportunity. The idea of paying a reasonable monthly fee in exchange for the latest version and features seemed like a great deal.

Windows 10 Training Options

I spend a good portion of my time speaking with customers. Many times, they just recently took delivery of their new computer, and they are getting acquainted with it. For some, this is their first experience with Windows 10 because they came from the Mac or an older version of Windows.

One question I get asked often is: Where can I find good training on Windows 10?

Spending More

“What do I get if I spend more?”

This question comes up quite frequently when I’m speaking with customers, especially if they are considering upgrading from an older computer. I believe most people are referring to “more” performance, but that’s not always the case.

New Photogrammetry Benchmarks

We have published three new benchmarks for photogrammetry applications. Whether you use Pix4D, Metashape (formerly PhotoScan), or RealityCapture we now have a utility you can use to measure and compare system performance. These benchmarks will be featured in upcoming articles from our Labs department, so check them out and see how your workstation stacks up!

However Long It Takes

Fresh out of college, I entered the workforce with a lot of enthusiasm, energy and the assumption that my education had taught me everything I needed to succeed. It didn’t take long for me to realize I had a lot to learn, and that began one morning when my first manager called me into his office.

OctaneBench 2019 Performance Preview

OTOY is nearing completion of OctaneBench 2019, the first version of their OctaneRender benchmark to support the new RTX technology in NVIDIA’s Turing-based GeForce and Quadro video cards. We will do a full performance roundup when OB 2019 is finished, but for now I wanted to put out a quick preview of the performance increase that RTX tech can bring to GPU rendering.

How to Use Cinebench to Predict Cinema 4D Performance

Here at Puget Systems, it is our goal to perform realistic testing on the software packages we tailor our workstations toward. Sometimes this is easy, sometimes it is harder… and sometimes a software maker already provides their own benchmark tool. That is the case with Maxon, makers of Cinema 4D, as well as the free benchmark, took Cinebench. To determine whether we should use it, though, we have to ask some questions. Is Cinebench really a good benchmark for Cinema 4D? How do the tests it runs relate to real-world performance?