Taking Sides

Several times a year my father would score Utah Jazz tickets, and being the oldest son, meant I was the one to accompany him to Salt Lake City to watch the games at the old Salt Palace arena. I sat next to my father for the hour-long drive from our home in northern Utah and knew we were getting close when I could see the arena that looked like a large wedding cake.

For the next two hours I’d cheer on the Jazz against their rivals such as the Portland Trailblazers or the Seattle Sonics. The Jazz were my team and my loyalty knew no bounds. I wore Jazz jerseys, collected player cards, and could tell you how many assists John Stockton needed to overtake Magic Johnson as the all-time assists leader.

NVIDIA GPU Starter DevKit with OpenACC

NVIDIA Tesla K20 plus PGI Accelerator compilers with OpenACC in a package deal with a system. Yes, it’s official. If you’ve wanted to do some development work with OpenACC on Tesla, this is a nice way to get started with a heavily discounted K20 and PGI compiler package pre loaded on a Peak Mini.

Buy an NVIDIA GPU Starter DevKit with OpenACC

The GPU Starter DevKit with OpenACC is a personal supercomputer built for developers looking to supercharge the performance of your C/C++/Fortran-based application with GPUs. Powered by an NVIDIA Tesla K20 GPU Accelerator and PGI OpenACC compiler, this kit has everything you need for a fast and easy on-ramp to GPU computing-all for under $5,000.

Our Favorite Games: Star Citizen / Arena Commander

There is a game in development I have been following for almost a year now, and which I am extremely excited about. For anyone who was into PC gaming back in the 90s, the genius behind the Wing Commander series of games and Freelancer has returned to the game scene, to create the ‘best darn space simulator ever’: Star Citizen. It is a very ambitious project, entirely crowd-funded, with almost $44 million raised so far from its fanbase. Because this game is being crowd funded, the development team has opened up to the game’s backers – giving information out in a consistent stream, and details that would normally only be delivered to a publisher that was funding the game. We are the publisher, in a sense, and getting to be this involved in the process of making a game is fascinating and engrossing to me.

My brief affair with the tablet

I recently returned from Las Vegas where I attended an Intel partner event. Over the course of three days, I was able to listen to many speakers give us their predictions for the future of computing. We were presented with demos of fancy all-in-one PCs, sleek new laptops as well as beefy workstations powered by quad Xeons. If Intel was building chips for it, we saw it or heard about it.