Case Study - Corridor Digital
"Puget Systems was able to build me a machine specifically tailored to my working needs. They made the process easy and streamlined so that I could remain focused on the creating side instead of stressing about the tools I needed to do the job."
- Wren at Corridor Digital
Looking for more? View all our Cinema 4D case studies.
Cinema 4D Workstation FAQ
Q: What do I need for the best modeling and animation performance in Cinema 4D?
A: Modeling and animation in Cinema 4D are primarily single-threaded, so you want a CPU with the highest possible clock speed - but core count is not particularly important. A good video card is also needed, in order to smoothly display the 3D graphics you create.
Q: Does rendering in Cinema 4D require different hardware?
A: The physical renderer built into Cinema 4D is a CPU-based rendering engine that benefits greatly from having a high number of cores. In fact, in our Cinema 4D CPU comparison we found that it scales almost perfectly with more cores. That means a high core count CPU - or even configurations with multiple CPUs - are excellent for rendering in Cinema 4D. You also need enough memory, and both complexity of a scene and resolution will impact how much RAM is required. The video card does not play a significant role in rendering, though, unless you use a different rendering engine like FurryBall.
Q: What about combining design, animation, and rendering? Can one system do well with all of them?
A: As discussed above, for rendering you will want a high core count CPU. In the past, higher core counts usually meant lower clock speeds - but Intel now offers technology called Turbo Boost on many of their processors. Turbo Boost adjusts the clock speed depending on how many cores are active at a given time, so when only a few cores are working (like during modeling or animation within Cinema 4D) they can run at much higher clock speeds than when all cores are active (during rendering, for example). This results in the best performance for both situations from a single CPU. All of the processors in our Cinema 4D workstations support this technology, but if you need more assistance in selecting the right chip for a new workstation please reach out to our consultants.
Q: Do I need a Xeon CPU?
A: In the past, Xeon CPUs were more robust than their Core series counterparts. Today, however, there is very little functional difference between the two Intel product families for workstations. In fact, the largest difference is simply the fact that the Xeon family allows for the use of dual CPU configurations. Because of this, we use Core i7 and i9 CPUs in our Cinema 4D workstations - but if you want to focus even more on rendering performance, we do offer dual Xeon builds tailored for specific rendering engines.
Q: How much system RAM do I need?
A: The amount of RAM you need is going to depend on the complexity of your models and renders. In general, however, Cinema 4D does not need a huge amount of RAM - most users will find that 16GB or 32GB should be plenty. For those who do need more, our rendering optimized configuration allows for up to 64GB.
Q: Should I use an SSD?
A: Yes! SSDs are much faster than traditional hard drives and in many cases can give a noticeable decrease in the time it takes to open and save files - not to mention simply starting Windows and launching Cinema 4D itself.
Q: Do I need to use a Quadro card or is GeForce OK?
A: Cinema 4D needs a powerful video card, unless you are exclusively rendering, but either a Quadro or a GeForce card should work just fine. However, there are certain times where you may want to use a Quadro card. First, they are slightly more reliable long-term since they are designed to operate under heavy load for extended periods of time and tend to have more stable drivers. In addition, companies like AutoDesk (Revit/3ds Max/Maya) and Dassault Systemes (SOLIDWORKS) tend to heavily favor the use of Quadro cards. So if you plan on running any of those applications on the same system then using a Quadro card is a good idea.
Q: What about multiple video cards, is there any use for those?
A: Cinema 4D does not directly benefit from multiple GPUs (video cards), but if you use a third party rendering engine like Octane or FurryBall then those do utilize the GPU... and they scale very well with multiple cards. If that is something you plan to do, check out our list of related workstations below.
Why Choose Puget Systems?
We do not add a part to our product line unless we feel we can stand behind it. You can feel confident that any selection you make on our website is a quality product.
By keeping inventory of our most popular parts, and maintaining a short supply line to parts we need, we are able to offer an industry leading ship time of 7-10 business days on nearly all our system orders.
We make sure our representatives are as accessible as possible, by phone and email. At Puget Systems, you can actually talk to a real person!
Click here for even more reasons!