Virtual Reality Basics
The experience of VR comes primarily from wearing what is called a head mounted display. This is effectively two screens, one for each eye, inside a housing that is designed to fit comfortably on the human head. Augmenting this there may also be headphones for audio and motion controllers for interacting with the environment.
There are many places virtual reality is being used today, and even more being worked on by companies around the world. Click below for some examples of how VR can be used to entertain and innovate.
METECS at NASA's JSC
METECS was asked to provide a virtual reality (VR) solution at Johnson Space Center for the Human Exploration Research Analog (HERA) facility. Puget Systems has provided good customer service on systems for METECS and NASA JSC in the past and their commitment to the continuous process of keeping data failure records on components and only offering those that have good service records inspires confidence in the parts and brands being offered on the website.
- Frank Graffagnino at METECS
Virtual Reality Systems FAQ
Q: What VR headsets will these systems work with?
Q: What specs are important to providing a good VR experience?
A: VR experiences are very similar to games in terms of overall system requirements, so both the CPU and GPU are important - but because of the need to run two displays (one for each eye) at very high refresh rates the demands on the video card (GPU) are more intensive than average games. A high clock speed (3.5GHz+) quad-core processor and high end video card should do the trick, though, and you can find more details about this in our Hardware Recommendations section.
Q: Will these systems handle long sessions of VR usage?
A: Yes, these computers have been tested under heavy load for extended periods. We do similar testing with every computer we build, to ensure that they will operate under stressful usage without overheating.
Q: How much system RAM do I need?
A: The minimum RAM requirement listed by both HTC and Oculus is 8GB, but we strongly recommend having a little extra for future-proofing. 16GB should be a solid amount now, and these systems can have even more added in the future. If you are also going to be doing content and VR creation, then bumping that up further is a good idea.
Q: Do I need a solid state drive (SSD)?
A: Technically no, but we strongly recommend using solid-state drives on all computers these days. They have a huge impact on every aspect of computer usage, from faster boot times to more responsive operation. Inside of VR experiences you won't see much difference, but how fast VR titles launch will be directly impacted by the speed of your drive.
Q: Should I get an overclocked system?
A: Overclocking is really not needed for VR, as the stock clock speeds on many modern processors are plenty fast enough for a smooth experience.
Q: Will these systems work for non-VR applications and games too?
A: Yes! Any system that can handle VR will also do well with normal games and a variety of other standard applications. Programs that are more specialized in the hardware they use might not perform best on this sort of computer, though, so if you are uncertain please contact our consulting staff for help designing the right computer for your needs.
Why Choose Puget Systems?
We do not add a part to our product line unless we feel we can stand behind it. You can feel confident that any selection you make on our website is a quality product.
By keeping inventory of our most popular parts, and maintaining a short supply line to parts we need, we are able to offer an industry leading ship time of 7-10 business days on nearly all our system orders.
We make sure our representatives are as accessible as possible, by phone and email. At Puget Systems, you can actually talk to a real person!
Click here for even more reasons!
Puget Systems offers VR Ready computers running the latest GeForce video cards, which have been tested in-house with the HTC Vive and Oculus Rift. Learn more about what specs are well suited to running virtual reality in our Hardware Recommendations.