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OctaneBench

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OctaneRender 4 & 2019 GPU Roundup: NVIDIA GeForce RTX SUPER Performance

Posted on August 9, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. With the launch of NVIDIA’s new GeForce RTX “SUPER” series of video cards, we are taking a look at how the whole RTX lineup performs on both the current OctaneRender 4 and the upcoming 2019 release which adds support for RTX technology and greatly increased rendering speeds.

OctaneBench 2019 Preview: GeForce RTX Performance Boost

Posted on March 15, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA’s RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole GeForce RTX card line – along with the Titan RTX – to see how they compare to each other and how much of a boost RTX tech can provide.

OctaneBench 2019 Preview: Quadro RTX Performance Boost

Posted on March 15, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA’s RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole Quadro RTX card line – along with the Titan RTX – to see how they compare to each other and how much of a boost RTX tech can provide.

OctaneRender 4.00: NVIDIA GeForce & Titan RTX GPU Rendering Performance Roundup

Posted on January 14, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. An update to their benchmark, OctaneBench 4.00, was recently released – so we gathered most of the current and recent GeForce and Titan series video cards and tested them to see how they perform in this version of OctaneRender.

OctaneRender 3.08: NVIDIA GeForce RTX 2080 & 2080 Ti GPU Rendering Performance

Posted on September 28, 2018 by William George

OctaneRender is a GPU-based rendering engine, and as of version 3.08 is compatible with NVIDIA’s Turing graphics architecture in the GeForce RTX 2080 and 2080 Ti cards. Let’s take a look at how these new GeForce models compare to the previous generation.

Titan V Multi GPU Performance Scaling in OctaneRender

Posted on June 11, 2018 by William George

Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?

Is the Titan V a Good GPU for OctaneRender?

Posted on June 9, 2018 by William George

As of version 3.08, the Volta GPU architecture is now supported in OctaneRender. How does it stack up compared to other Titan and GeForce series graphics cards – in terms of both performance and value?

Does the CPU Matter for OctaneRender?

Posted on June 8, 2018 by William George

OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?

OctaneRender GPU Platform Comparison: Skylake X, Xeon W, and Threadripper

Posted on September 6, 2017 by William George

This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in OctaneBench 3.06.2.

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