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NVIDIA Creator Ready drivers - are they faster in Premiere Pro and Photoshop?

Written on March 21, 2019 by Matt Bach


Recently, NVIDIA has announced their new "Creator Ready Driver program". With this program, NVIDIA has promised specific driver releases for both GeForce and Quadro that are intended to give the best performance and reliability when working with creative applications. You can read about in its entirety in NVIDIA's blog post: More Creating, Less Waiting: NVIDIA RTX GPUs and Creator Ready Drivers Supercharge Creative Apps, but the key points are:

  • Creator Ready drivers get extra testing in top creative applications to ensure performance and stability
  • Creator Ready drivers have all the game optimizations that are present in the "Game Ready" drivers, but they may be a few revisions behind
  • GeForce Experience software can be set to auto-update based on whether you want to use the "Creator Ready" or "Game Ready" drivers

Based on this, our impression is that the "Creator Ready" drivers are essentially a slow-ring approach. Instead of immediately releasing a new driver, NVIDIA will hold it back in order to put that driver through extensive testing in creative apps. Only once it has passed this testing will it be made available to the public. That does mean that there is a chance that a "Game Ready" driver could give higher performance at time since there may be newer optimizations present in it, but you (hopefully) won't need to worry about any bugs or instabilities that could happen with these cutting-edge optimizations.

On social media and in our article comment sections, we have been repeatedly asked about the above chart from NVIDIA's blog post. NVIDIA is indicating that you should see about a 9% increase in applications like Premiere Pro and Photoshop - and even more in Cycles - using driver branch R418 (presumably the latest Creator Ready driver version 419.67) versus the older R415 (of which version 417.71 is the latest). Since Premiere Pro and Photoshop are two applications we often benchmark in our articles, we decided to run our own testing to see if our benchmarks line up with NVIDIA's results.

If you would like to skip over our test setup and benchmark result sections, feel free to jump right to the Conclusion section.

Test Setup & Methodology

Listed below is the system we will be using in our testing:

Premiere Pro Test Platform
CPU Intel Core i9 9960X
CPU Cooler Noctua NH-U12DX i4
Motherboard Gigabyte X299 Designare EX
RAM 8x DDR4-2666 16GB (128GB total)
Video Card NVIDIA GeForce RTX 2080 8GB
Hard Drive Samsung 960 Pro 1TB
Software Windows 10 Pro 64-bit (version 1809)
Premiere Pro CC 2019 (Ver 13.0.3)
Photoshop Test Platform
CPU Intel Core i9 9900K
CPU Cooler Noctua NH-U12S
Motherboard Gigabyte Z390 Designare
RAM 4x DDR4-2666 16GB (64GB total)
Video Card NVIDIA GeForce RTX 2080 8GB
Hard Drive Samsung 960 Pro 1TB
Software Windows 10 Pro 64-bit (version 1809)
Photoshop CC 2019 (Ver 20.0.4)

We will be testing with the following driver versions:

  • 416.81 (R415 branch)
  • 417.71 (R415 branch)
  • 418.91 (R418 branch)
  • 419.35 (R418 branch)
  • 419.67 Creator Ready (R418 branch)

Unfortunately, NVIDIA's chart doesn't list the specifics of their testing. Not only do we not know version of Premiere Pro and Photoshop they used, we also don't know the exact effects or tasks they benchmarked. Their results could range from normal every-day tasks, to very specific things that complete in a fraction of a second.

To try to be as realistic as possible while also giving the new drivers a good shot at showing any performance improvements, for Photoshop we will be using a subset of our Puget Systems Photoshop CC Benchmark which is currently available for public download. This benchmark tests a range of general tasks and includes a number of GPU-accelerated effects. Full details on the benchmark are available on the benchmark download page.

For Premiere Pro, we have to go a bit outside of an everyday workflow for this testing. As we've shown in many articles in the past, Premiere Pro is almost always CPU-bound so our normal testing is unlikely to show a benefit with the newer drivers. However, we are developing a new version of our benchmark that has a specific "GPU effects" portion which we hope to release to the public in the next few months. This test uses 10 clips of 4K ProRes 422 29.97 and 59.94 FPS media as a base, and applies a number of effects either in singular or in a stack:

1st half of timeline:

  • VR De-Noise

2nd half of timeline:

  • Ultra Key
  • Sharpen
  • Gaussian Blur
  • Basic 3D
  • VR Digital Glitch
  • Directional Blur

Note that while the VR De-Noise effect loads the GPU heavily all on its own, each of the second set of effects will not tax a RTX 2080 very much on their own. However, by applying all of them at once we can get the GPU up to a reasonable load which should be able to show any performance differences with the various drivers.

Photoshop CC 2019 Benchmark Results

Our Photoshop benchmark (which is available for public download) tests a large number of tasks that we split into 3 categories: General, Filter, Photomerge; but there is also a GPU-accelerated score which contains results from any general and filter tests that utilize the GPU.

Unfortunately, none of the tasks we tested showed a significant performance improvement with the R418 branch of drivers - including the new 419.67 Creator Ready driver. The most we saw was a 2% performance gain with the Field Blur effect in 16 bits/channel mode, although that was only the difference between 15.98 and 15.68 seconds for grand savings of about a third of a second.

Premiere Pro CC 2019 Benchmark Results

Unlike Photoshop, there is a bit to talk about in our GPU-effects focused Premiere Pro testing. On average, there was still no performance gain with the new drivers, but if you look at it in more detail it gets a little interesting.

When comparing driver version 417.71 (which is the last of the R415 branch) and any of the newer R418 branch drivers, we saw a 9% performance gain when playing our 29.97 FPS media with heavy GPU effects at Full preview resolution. This is going from 22.5 FPS to 24.55 FPS, which is a decent gain.

Unfortunately, if you go back to driver version 416.81, the performance closely matches what we saw with the newer drivers. So technically, yes, we saw an improvement with the R418 drivers over one of the R415 drivers, but it looks like it was due to a performance dip in one particular driver version rather than something native to the entire R415 branch. If we use 416.81 as the R415 baseline, the new 416.97 Creator Ready driver almost the same on average. In fact, if anything, the 419.35 driver is a hair faster than the 416.97 Creator Ready driver, although the difference is small enough that it is likely within the margin of error for this kind of benchmark.

Are the NVIDIA Creator Ready drivers faster?

While we didn't see any performance improvement with the 419.67 Creator Ready driver over older drivers like 416.81, we want to be clear that this doesn't mean that there isn't any performance gain to be had with this driver. We don't know exactly what NVIDIA tested, or even the specific application version they used. For example, it is entirely possible that their testing was done with a beta version of Photoshop and Premiere Pro. Or, they may have simply benchmarked a specific task that we didn't.

All in all, we still highly recommend using the "Creator Ready" drivers if you use applications like Premiere Pro, Photoshop, After Effects, Cinema 4D, or any other creative program. It doesn't look like performance is going to be a primary motivator for doing so, but the fact that NVIDIA has promised to do extensive testing with these drivers in popular creative applications is huge. In our opinion, reliability is much more important than performance, so the fact that we couldn't replicate NVIDIA's performance gains does not overly concern us.

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Tags: Photoshop, Premiere Pro, NVIDIA, Creator Ready, Driver, 419.67, RTX 2080

Thanks @Matt for the quick response and test!

But the bad thing is that the new drivers aren't faster... I was really happy to read, they use the RTX cores in the future. I mean, at the moment a RTX 2080TI isn't really faster then a GTX 1070 in Adobe software.
Hopefully there is an improvement in the near future to get a profit from the new hardware in Adobe software.

Posted on 2019-03-22 09:43:11

RtX does NOTHING for any of the apps tested here. There will be little gain in Adobe apps with regards to having RTX unless maybe Maxon updates C4D Lite to take advantage. They won't. RtX will be for things like Redshift, Octane, Arnold GPU and Vray Next. Even blender is a joke.

Posted on 2019-03-22 12:34:33

Adobe Dimension will be utilizing RT cores.

Posted on 2019-06-10 12:25:19

I hope Adobe takes the RT core findings from Dimension and applies it to AE, PSD, LR, Premiere, etc. CPU heavy sucks and I assume a lot of the VRAM is unused too. We are losing great potential!! I assume the clients just have like 144-core with Huge render farms so it doesn't matter because the CPU manufacturers just work with Adobe to Ensure the video area doesn't migrate customers.

Posted on 2019-06-19 00:31:03

I could see RT cores being used in After Effects since you a lot of people do ray tracing in it (assuming you are doing 3D comps), but I don't think it will be due to Adobe's implementation. They are pushing their integration with C4D more and more, so I think it will come down to when/if Maxon adds RT support in C4D. If you asked me a year ago, I would have said that that wouldn't be anytime soon, but Maxon just bought Redshift a few months back and they have been planning on adding RT support in their upcoming version. So RT support in Ae (via C4D) is a very real possibility.

Photoshop there is a small chance since you can do 3D raytracing... but very, very few people actually do that in Ps and from what I understand, the code for that feature is really old. Premiere there is a tiny chance, but anything 3D you should be doing in Ae so they likely will never use RT cores directly - only through dynamic link with Ae (maybe). And Lightroom doesn't have anything at all to do with ray tracing, so there is pretty much a 0% chance of it ever leveraging RT cores.

Posted on 2019-06-19 16:45:47

I don't even render movies that much anymore so it doesn't matter. Prob with 3D rendering it would matter but I don't think I would ever 3D render because it would take So much work just to have something Decent.

Posted on 2019-06-29 08:24:45
Brian Dow

Are these Creator Ready drivers compatible with 3rd party RTX cards?

Posted on 2019-05-16 16:42:41

The cards supported are listed under "Supported Products" on the driver download page, but it shouldn't matter if the card is sold by NVIDIA directly, or if it is manufactured by a 3rd party like EVGA, Gigabyte, Asus, etc.

Posted on 2019-05-16 16:50:29
Brian Dow

Thanks for the info!

Posted on 2019-05-16 18:21:48

but not available for Linux.....
okay....Adobe applications are Windows/Mac only....but the majority of 3D animation packages and compositing software are available for Linux

Posted on 2019-08-02 12:59:03
James C Hill

You should really be testing the most widely used by power users. Maya, Max, V-Ray to name three.

Posted on 2020-01-14 22:41:57

This specific articles was focused on Adobe applications, but we do also test many other programs including V-Ray. We are actively working on developing benchmarks for 3ds Max and Maya as well :)

Posted on 2020-01-15 17:44:44
James C Hill

If you need any heavy duty scenes, let me know. I'd love to help.

Posted on 2020-01-15 21:18:57

We've got a guy on staff here with previous industry experience who is putting together test scenes for 3ds Max and Maya, so we can build our own benchmark for those programs, and we use the V-Ray Next benchmark since that is an established and widely used test already. However, I will let the folks working on the Maya & 3ds Max stuff know of your offer - thank you :)

Posted on 2020-01-15 21:26:35