NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for Unreal Engine.


NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for Unreal Engine.

The latest Intel 12th Gen processors officially support a range of DDR5 RAM speeds between DDR5-3600MHz and DDR5-4800MHz depending on a number of factors including how many RAM slots are on the motherboard, how many sticks are used, and whether the sticks are single or dual rank. But if you stick with JEDEC specifications for frequency and timing, how much does this actually impact performance in common content creation applications like Photoshop, Premiere Pro, and Unreal?

Applications like Premiere Pro are extremely complex, with hundreds – if not thousands – of various of files working together each time you work on a project. Premiere Pro defaults to storing cache and scratch files in decent locations, but sometimes it can be beneficial to move them to a different area of your system.

Intel’s 12th Gen Core processor family initially launched with the top-end Z690 chipset, but in the months since that time Intel has added additional chipset options with varying feature sets. Now that several of those have been released, we are taking a look at the four desktop chipsets: Z690, H670, B660, and H610.

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Redshift from Maxon compared to recent NVIDIA Quadro GPUs.

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in V-Ray from Chaos Group compared to recent NVIDIA Quadro GPUs.

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Octane from Otoy compared to recent NVIDIA Quadro GPUs.
Processors and video card may be the most discussed hardware when designing a video editing workstation, but the type and configuration of your local storage drives is also a very important consideration. Not only can a proper storage setup help your workstation perform at its best, but it can also help increase the longevity and reliability of your system.

With Intel’s new 12th Generation CPU, they have moved to a hybrid architecture with different sized cores. We look at how these cores perform compared to each other and theorize what other core combinations would provide.
DPX (Digital Picture Exchange) is a uncompressed, lossless image format that is is popular in the film and VFX industry and is often the go-to choice in high-end workflows where you need the best possible quality. The downside to DPX is that since it is uncompressed, the total file size can be absolutely massive – up to 266GB per minute. What kind of storage setup do you need to be able to edit DPX files, and do you also need a powerful CPU and GPU as well?