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Redshift – NVIDIA GeForce RTX 3070 Ti & 3080 Ti Performance

Posted on July 20, 2021 by Kelly Shipman

NVIDIA’s new GeForce RTX 3070 Ti & RTX 3080 Ti are here, touting more performance than their non-Ti variants – although with a larger price tag to match. The big question is exactly where these fit in Nvidia’s crowded lineup for GPU rendering within Redshift.

Redshift – NVIDIA GeForce RTX 3080 Ti Performance

Posted on June 11, 2021 by Kelly Shipman

NVIDIA’s new GeForce RTX 3080 Ti is here, touting more performance and higher VRAM than the RTX 3080 – although with a larger price tag to match. The big question is exactly where this fits between the RTX 3080 and RTX 3090 for GPU rendering within Redshift.

GPU Rendering – NVIDIA RTX A6000 Multi-GPU Scaling

Posted on March 26, 2021 by Kelly Shipman

With the launch of Nvidia’s RTX A6000 video card, we look at how well these cards scale in multi-GPU configurations for rendering in Redshift, OctaneRender, and V-Ray.

GPU Rendering – NVIDIA GeForce RTX 3060 Ti Performance

Posted on December 31, 2020 by William George

NVIDIA launched the GeForce RTX 30 Series a few months ago, but new models in this family continue to trickle in. Today we are looking at the RTX 3060 Ti 8GB model and how it performs with regard to rendering in OctaneRender, Redshift, and V-Ray.

GPU Rendering – NVIDIA GeForce RTX 30 Series Multi-GPU Scaling

Posted on November 16, 2020 by William George

With the initial launches in NVIDIA’s GeForce RTX 30 Series complete, and availability getting better, it is time to look at how well these cards scale in multi-GPU configurations for rendering within Redshift, OctaneRender, and V-Ray.

Redshift 3.0 – NVIDIA GeForce RTX 3070, 3080 & 3090 Performance

Posted on October 29, 2020 by William George

NVIDIA’s GeForce RTX 3080 and 3090 launched earlier this fall, and now the RTX 3070 has joined its siblings. How does it compare to the bigger RTX 30 Series cards? And how do they all stack up against the previous generation? In this article we take a look at how well they all fare in GPU based rendering engines like Maxon Redshift.

Redshift 3.0 – NVIDIA GeForce RTX 3080 & 3090 Performance

Posted on September 24, 2020 by William George

NVIDIA’s GeForce RTX 30 Series cards are here, with NVIDIA boasting significant performance gains over the previous generation. The RTX 3080 launched last week, and now with the RTX 3090 released today we can compare these models to each other as well as the older 20 Series to see how they stack up in GPU based rendering engines like Maxon Redshift.

Redshift 3.0 – NVIDIA GeForce RTX 3080 Performance

Posted on September 17, 2020 by William George

The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3080 now launched, we can find out how large those gains are in GPU based renderers like Maxon Redshift.

Cinema 4D: Intel X-series Refresh CPU Performance

Posted on November 13, 2018 by William George

Intel just updated their X-series processor line, with new models using 9XXX numbering to match the recent 9th Gen Core Series launch a few weeks ago. The main improvements are small clock speed increases along with fixes for some of the CPU exploits discovered in recent years. Cinema 4D uses a blend of performance factors, with clock speed being important for modeling, animation, and physics simulation while core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.

Cinema 4D: Intel Core i7 9700K & i9 9900K Performance

Posted on October 19, 2018 by William George

Intel just released their 9th Gen Core Series processors, which have both higher clock speed and more cores than the previous mainstream generation. Cinema 4D uses a blend of CPU factors: clock speed is important for modeling, animation, and physics simulation – but core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.

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