In an attempt to make their GeForce line of consumer video cards less appealing to crypto miners, NVIDIA has updated many of their GPUs with “lite hash rate” versions. These are supposed to reduce effectiveness for mining of currencies like Etherium by about 50%, without impacting game performance or other applications, but to be sure of that we put a pair of GeForce RTX 3070 cards – one with LHR and one without – to the test.
Unreal Engine 5 is the first major release from Epic since Unreal Engine 4 release 7 years ago. We take a look at what is new, and if it is ready for your project.
With the launch of Nvidia’s RTX A6000 video card, we look at how well these cards scale in multi-GPU configurations for rendering in Redshift, OctaneRender, and V-Ray.
In past testing, we found that RealityCapture benefited somewhat from adding a second video card. Is that still the case with the latest NVIDIA GeForce RTX 30 Series cards, and the recent update to RealityCapture 1.1 Blaze?
Agisoft recently released a major update to Metashape, version 1.7.0, after we had wrapped up most of our testing for a GPU performance roundup on the older 1.6.5. We’ve now tested a few video cards on the new version to see what has changed.
Now that we finally have performance data for NVIDIA’s GeForce RTX 3060 Ti and AMD’s Radeon RX 6900 XT, it is time for a head-to-head roundup of the GeForce RTX 30 Series and Radeon RX 6000 Series video cards in Agisoft Metashape.
NVIDIA launched the GeForce RTX 30 Series a few months ago, but new models in this family continue to trickle in. Today we are looking at the RTX 3060 Ti 8GB model and how it performs with regard to rendering in OctaneRender, Redshift, and V-Ray.
Agisoft Metashape has had an interesting history with multi-GPU performance. At different points in time, and with different generations of video cards, we have seen both substantial boosts from having multiple video cards as well as next to none. With the latest AMD CPUs and NVIDIA GPUs, we are testing this aspect of Metashape once more.
AMD recently launched a new generation of their Radeon graphics cards, and we have finally gotten our hands on the first two models – the RX 6800 and 6800 XT – to test in our lab. How do they stack up against NVIDIA’s GeForce RTX 30 Series cards, which are similarly priced, in Agisoft Metashape?
AMD’s new Radeon graphics cards promise great gaming performance. But how to they stack up in Virtual Production or ArchViz workloads? And is Unreal Engine ready for these new cards?