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One of the core values of Puget Systems is transparency

We detest hype in the midst of an industry that is full of it. Our mission is to provide the highest quality hardware and consultation services to our customers, and to back up our decisions by freely sharing what we've learned along the way. To earn a place in our product line, a computer component undergoes rigorous testing. We apply the results of our testing, along with our years of experience in learning reliability trends and manufacturer characteristics, to make prudent decisions about what we can put our name behind, whether that's an individual part or an entire computer. With the following articles, we are writing up the results of these internal processes and discussions, and taking them public. We feel we can take this on with a unique perspective as we evaluate each topic with the experience, resources, and objectivity of a system builder. If there is a topic you'd like us to write about, email us at !
Read this article at https://www.pugetsystems.com/guides/1189
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Can You Mix Different GPUs in Octane and Redshift?

Written on June 28, 2018 by William George

GPU rendering engines like OctaneRender and Redshift utilize the computational power of the graphics processing chips on video cards to create photo-realistic images and animations. The more powerful the video card, the faster the rendering process goes - and multiple video cards can be used together to further improve performance. But can those video cards be a mix of different models, or do they all need to be identical?


Read this article at https://www.pugetsystems.com/guides/1182
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Redshift 2.5.72 vs 2.6.11 Performance Comparison

Written on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, which recently updated from version 2.5.72 to 2.6.11. That update added compatibility with NVIDIA's Volta GPU architecture, and cards like the Titan V, but did it also improve render speeds?


Read this article at https://www.pugetsystems.com/guides/1183
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Redshift 2.6.11 GPU Performance Comparison

Written on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, and the latest version 2.6.11 introduced compatibility with NVIDIA's Volta graphics architecture and cards like the Titan V. Lets take a look at how different GeForce and Titan models perform.


Read this article at https://www.pugetsystems.com/guides/1181
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Redshift 2.6.11 Multi-GPU Performance Scaling

Written on June 18, 2018 by William George

Redshift is a GPU-based rendering engine, but how well does its performance scale when multiple video cards are used in a system?


Read this article at https://www.pugetsystems.com/guides/1168
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Agisoft PhotoScan 1.4.1 - Apple iMac Pro and Mac Pro vs PC Workstations

Written on June 18, 2018 by William George

PhotoScan makes heavy use of both the central processors (CPUs) in a computer and the video cards (GPUs) to run many of the calculations involved in turning still images into a 3D model or map. Agisoft, the makers of PhotoScan, have versions available for both Windows and macOS - so let's take a look at how these two, competing computer platforms compare.


Read this article at https://www.pugetsystems.com/guides/1174
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Titan V Multi GPU Performance Scaling in OctaneRender

Written on June 11, 2018 by William George

Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?


Read this article at https://www.pugetsystems.com/guides/1173
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Is the Titan V a Good GPU for OctaneRender?

Written on June 9, 2018 by William George

As of version 3.08, the Volta GPU architecture is now supported in OctaneRender. How does it stack up compared to other Titan and GeForce series graphics cards - in terms of both performance and value?


Read this article at https://www.pugetsystems.com/guides/1176
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Does the CPU Matter for OctaneRender?

Written on June 8, 2018 by William George

OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?


Read this article at https://www.pugetsystems.com/guides/1164
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Agisoft PhotoScan 1.4.1 - Xeon Scalable CPU Performance and GPU Scaling

Written on May 18, 2018 by William George

PhotoScan makes heavy use of both the central processors (CPUs) in a computer and the video cards (GPUs) to run many of the calculations involved in turning still images into a 3D model or map. Intel's new Xeon Scalable processors offer configurations with dozens of CPU cores, as well as the ability to support multiple GPUs - so let's see how they perform in PhotoScan.


Read this article at https://www.pugetsystems.com/guides/1162
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V-Ray CPU Comparison: Xeon Scalable vs Core i7 8700K, Core X, and Threadripper

Written on May 18, 2018 by William George

Intel has launched their new Xeon Scalable processor series, with very high core counts and multi-CPU configurations. How do they stack up to single-socket workstations using other Intel and AMD processors when rendering in V-Ray?


Read this article at https://www.pugetsystems.com/guides/1163
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V-Ray CPU Rendering: Apple iMac Pro and Mac Pro vs PC Workstations

Written on May 17, 2018 by William George

"Mac or PC?" - the age-old question among computer enthusiasts. How fast are Apple and PC workstations when rendering in V-Ray? And which offers a better value?


Read this article at https://www.pugetsystems.com/guides/1161
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Cinema 4D: Apple iMac Pro and Mac Pro vs PC Workstations

Written on May 17, 2018 by William George

"Mac or PC?" - the age-old question among computer enthusiasts. How do Apple and PC workstations compare for content creation and rendering in Cinema 4D?


Read this article at https://www.pugetsystems.com/guides/1160
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Cinema 4D CPU Comparison: Xeon Scalable vs Core i7 8700K, Core X, and Threadripper

Written on May 16, 2018 by William George

Intel has launched their new Xeon Scalable processor series, with very high core counts when used in dual CPU configurations. How do they stack up to single-socket workstations using other Intel and AMD processors in Cinema 4D?


Read this article at https://www.pugetsystems.com/guides/1159
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After Effects CC 2018: iMac Pro & Mac Pro vs PC Workstation

Written on May 15, 2018 by Matt Bach

After Effects users are often held back by the performance of their workstation, yet a surprising number of users lock themselves into the Mac ecosystem. In this article we will be looking at just how much faster a PC workstation can be in After Effects compared to the iMac Pro and Mac Pro.


Read this article at https://www.pugetsystems.com/guides/1142
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Premiere Pro CC 2018: iMac Pro & Mac Pro vs PC Workstation

Written on May 15, 2018 by Matt Bach

Apple may have had a stranglehold on video editing workstations for many years, but with 4K, 6K, and even 8K footage being used more and more, many are starting to jump ship in favor of a PC workstation. Most people know that they can get more out of a PC, but just how much faster is a PC versus a Mac Pro or iMac Pro in Premiere Pro?


Read this article at https://www.pugetsystems.com/guides/1154
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DaVinci Resolve 14: iMac Pro & Mac Pro vs PC Workstation

Written on May 15, 2018 by Matt Bach

With the rise of 4K, 6K, and even 8K footage, colorists using DaVinci Resolve are quickly discovering that the Mac ecosystem is simply not able to give them the performance they need. Most people know that they can get more out of a PC, but just how much faster is a PC versus a Mac Pro or iMac Pro?


Read this article at https://www.pugetsystems.com/guides/1155
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Puget Systems Benchmark Tool for Pix4D

Written on May 15, 2018 by William George

Want to see how your system stacks up to the latest hardware? Download our free, public Pix4D benchmark tool which will walk you through a couple of basic projects and display the calculation times. We've also included a video walkthrough, showing how to use this tool, and some comparison results from recent workstations built here at Puget Systems.


Read this article at https://www.pugetsystems.com/guides/1153
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Agisoft PhotoScan 1.4.1 - CPU Performance Comparison

Written on May 11, 2018 by William George

PhotoScan makes heavy use of the central processor (CPU) in a computer to run many of the calculations involved in turning still images into a 3D model or map. Different steps in that process utilize the CPU in various ways, though, so we are looking at how several Intel and AMD processors compare in this application.


Read this article at https://www.pugetsystems.com/guides/1149
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Agisoft PhotoScan 1.4.1 - CPU and GPU Preferences

Written on May 3, 2018 by William George

PhotoScan makes use of both the CPU and GPUs (video cards) in a computer, during different steps of the photogrammetry workflow. One of the configuration options within this program also allows the CPU to be utilized during steps that are primarily performed on the GPU - and it is enabled by default. However, we have found in our testing that this option usually hampers performance more than it helps!


Read this article at https://www.pugetsystems.com/guides/1147
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Agisoft PhotoScan 1.4.1 - Multi GPU Scaling

Written on May 2, 2018 by William George

PhotoScan makes use of the video cards in a computer to assist with the computation of certain steps. As such, both the model of video card used and the number of GPUs present in a system can have an impact on the amount of time those steps take. In this article, we take a look at how multiple GeForce GTX 1080 Ti cards scale in performance across a few different CPU platforms.


Read this article at https://www.pugetsystems.com/guides/1143
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Agisoft PhotoScan 1.4.1 - GeForce GPU Comparison

Written on April 26, 2018 by William George

PhotoScan makes use of the video cards in a computer to assist with the computation of certain steps. As such, the model of video card used can have an impact on the amount of time those steps take. In this article, we take a look at the GeForce 1000-series - based on NVIDIA's Pascal GPU architecture - to see how they compare to each other.


Read this article at https://www.pugetsystems.com/guides/1140
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Agisoft PhotoScan 1.4.1 - PCI Express Scaling

Written on April 23, 2018 by William George

PhotoScan makes use of the video cards in a computer to assist with the computation of certain steps. The performance of an individual video card, or GPU, is known to impact the processing speed - but what about the connection between the video card and the rest of the computer? This interconnect is called PCI Express and comes in a variety of speeds. In this article, we will look at how PhotoScan performance scales across PCI-E 3.0 x4, x8, and x16.


Read this article at https://www.pugetsystems.com/guides/1135
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Agisoft PhotoScan 1.4.1 - Testing Introduction

Written on April 20, 2018 by William George

PhotoScan is a photogrammetry program: an application that takes a set of images and combines them to create a 3D model. A combination of CPU and GPU processing is used in this process. It has been a couple years (and several version updates) since we last tested PhotoScan, so we are revisiting it to see what has changed and how it performs on modern computer hardware.


Read this article at https://www.pugetsystems.com/guides/1139
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Photoshop CC 2018 NVIDIA GeForce GPU Performance

Written on April 19, 2018 by Matt Bach

Adobe has been leveraging the power of the GPU in their software more and more, but is there any reason to spend money on an expensive video card for Photoshop?


Read this article at https://www.pugetsystems.com/guides/1132
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Puget Systems Adobe Photoshop CC Benchmark

Written on April 19, 2018 by Matt Bach

Want to see how your system stacks up to the latest hardware? Download and run the free public Photoshop benchmark that we use in our internal testing.