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NVIDIA Lite Hash Rate GPU Performance

Posted on October 26, 2021 by William George

In an attempt to make their GeForce line of consumer video cards less appealing to crypto miners, NVIDIA has updated many of their GPUs with “lite hash rate” versions. These are supposed to reduce effectiveness for mining of currencies like Etherium by about 50%, without impacting game performance or other applications, but to be sure of that we put a pair of GeForce RTX 3070 cards – one with LHR and one without – to the test.

After Effects Multi-Frame Rendering GPU Performance Analysis

Posted on October 6, 2021 by Matt Bach

Multi-Frame Rendering is making its way into Adobe After Effects, often giving a 2-4x boost to performance with its greatly improved multi-threading capability. But while this will make higher core count processors more effective, how will it affect GPU performance?

Unreal 4.27 adds multi-GPU support for lightmass building

Posted on September 9, 2021 by Kelly Shipman

Unreal Engine has very little use for multiple GPUs in a system. With the new 4.27 release, they’ve added Multi-GPU support for the GPU Lightmass plugin. But how does it work and is it worth the cost?

NVIDIA NVLink 2021 Update and Compatibility Chart

Posted on February 24, 2021 by William George

Using NVLink requires a physical bridge between two identical NVIDIA graphics cards, but with the new generation of Ampere-based GeForce RTX 30 Series and RTX A-series video cards which bridges work with which GPUs?

Agisoft Metashape 1.7.0 vs 1.6.5 Performance – Featuring Radeon RX 6900 XT

Posted on January 8, 2021 by William George

Agisoft recently released a major update to Metashape, version 1.7.0, after we had wrapped up most of our testing for a GPU performance roundup on the older 1.6.5. We’ve now tested a few video cards on the new version to see what has changed.

Agisoft Metashape 1.6.5 – GeForce RTX 30 Series vs Radeon RX 6000 Series

Posted on January 6, 2021 by William George

Now that we finally have performance data for NVIDIA’s GeForce RTX 3060 Ti and AMD’s Radeon RX 6900 XT, it is time for a head-to-head roundup of the GeForce RTX 30 Series and Radeon RX 6000 Series video cards in Agisoft Metashape.

Agisoft Metashape 1.6.5 – AMD Radeon RX 6800 (XT) Performance

Posted on December 2, 2020 by William George

AMD recently launched a new generation of their Radeon graphics cards, and we have finally gotten our hands on the first two models – the RX 6800 and 6800 XT – to test in our lab. How do they stack up against NVIDIA’s GeForce RTX 30 Series cards, which are similarly priced, in Agisoft Metashape?

PCI-Express 4.0 vs 3.0 Video Card Performance

Posted on November 30, 2020 by William George

PCI-Express has been the standard for connecting video cards and other expansion devices inside of computers for many years now, and several generations of the technology have now passed. With each of those generations, the amount of data that can be transferred over the PCIe connection has increased. How much impact does that have on modern video cards? Is there any benefit to running a PCIe 3.0 card in a 4.0 slot, or loss if using a 4.0 card in a 3.0 slot?

Unsupported: How to Make Dual NVLink Work on Windows 10

Posted on March 4, 2020 by William George

NVIDIA does not consider dual NVLink – using two pairs of cards, each connected via a NVLink bridge and enabled via SLI – to be a supported configuration with GeForce cards in Windows, but some driver releases do allow it to function. This article will look at how to get that working, if you really must have it, and why we are not offering it on our workstations here at Puget Systems.

V-Ray Next Multi-GPU Performance Scaling

Posted on August 20, 2019 by William George

One of the big advantages of GPU-based rendering is that you can easily put multiple video cards inside a single workstation. How much benefit does each additional card provide for V-Ray Next, though? We put four GeForce RTX 2080 Ti video cards to the test to find out!

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