OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?
Puget Systems Benchmark Tool for Pix4D
Want to see how your system stacks up to the latest hardware? Download our free, public Pix4D benchmark tool which will walk you through a couple of basic projects and display the calculation times. We’ve also included a video walkthrough, showing how to use this tool, and some comparison results from recent workstations built here at Puget Systems.
Revit 2018 CPU Comparison
Intel Core and AMD Ryzen processor performance in Autodesk Revit 2018, including both general modeling and rendering performance.
FurryBall GPU Rendering Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in the FurryBall RT benchmark.
OctaneRender GPU Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in OctaneBench 3.06.2.
V-Ray GPU Rendering Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in V-Ray 3.57.01.
Core i7 5960X vs. 4960X Performance Comparison
Typically, a new CPUs is faster than it’s predecessor – it is just a question of whether is it by a little or a lot. The new Intel 5960X, however, is not typical because it sacrifices clock speed in order to add more cores. In this article we want to run a wide variety of benchmarks to find out what applications benefit from the additional cores and which suffer from the drop in clock speed.
Star Citizen Benchmark: Arena Commander v0.8
The long-awaited dogfighting module for Star Citizen, dubbed Arena Commander, has been released to backers of the game in its pre-beta form. It only has a few ships, a pair of maps, and a handful of game modes at this point… but is it the first part of the Star Citizen game to really be playable. It is also the first chance we have to fly ships, seeing how the physics handle and how they look in their natural environment. A lot of people have been waiting many months for this, and many will be looking at performance of this module as a gauge to see whether their computers can handle Star Citizen.
ECC and REG ECC Memory Performance
Recently, a workstation PC was reviewed on a well-known review site that included a Quadro video card, but no ECC memory. In the comment section of that review, a heated discussion occurred with some readers stating that ECC was bad for workstations since it is slower than standard RAM. In this article, we will be running a series of benchmarks on different types of RAM to see if ECC RAM is indeed slower than standard RAM.
Video Card Performance: 2GB vs 4GB Memory
Similar video cards are often available in versions with more than one memory size. The GeForce GTX 680 is an example, and comes in both 2GB and 4GB variants. With computer components more is often better, but does doubling the memory on a video card like this actually help with game performance – and if so under what circumstances? Although single monitor resolutions only go so high, multi-monitor configurations via NVIDIA Surround or AMD Eyefinity allow for much higher resolutions where larger amounts of video memory may improve performance.